Katama Airpark Archives - FLYING Magazine https://cms.flyingmag.com/tag/katama-airpark/ The world's most widely read aviation magazine Wed, 24 Apr 2024 19:45:48 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 Here Are 2 Quick VFR Flights to Try on Your Home Flight Simulator https://www.flyingmag.com/here-are-2-quick-vfr-flights-to-try-on-your-home-flight-simulator/ Fri, 12 Apr 2024 15:28:01 +0000 https://www.flyingmag.com/?p=200244 One in New England and one in Alaska present a familiar warmup followed by a real challenge.

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One of the greatest values of having a home flight simulator is being able to use it when you only have an hour—or less—of free time. Since you can easily select any two airports within a reasonably short flying distance of one another, sometimes the near-unlimited choice results in decision paralysis, especially after a busy day in the real world.

To mitigate that, I chose two short flights that can be accomplished in a normal evening’s flight sim session. My selection criteria was to fly my first flight in New England, between two airports that I flew out of when I was training to complete my private pilot certificate. The second flight was a departure and destination in a part of the world where I had zero experience and no prior knowledge of the topography. The idea was to use the first flight of the evening as a warmup with the familiar and then end the night with the challenge of the unknown.

To add to the fun, I met up with a friend of mine from college in the Microsoft Flight Simulator 2020 (MSFS2020) multiplayer environment so that we could pilot the flights together in a very loose formation. My friend was just getting back into flight simulation after many years away from the hobby. We used Discord, the free communication app, to stay connected during the flights. Although we flew on MSFS2020, these flights are software-agnostic, and you can easily fly them on X-Plane 11 or XP12. Across both flights, there was only a short time spent in cruise, allowing all phases of the flight to occur quickly, adding to the challenge of staying ahead of the airplane. As a result, both flights delivered adequate feelings of accomplishment and a chance to enjoy a fun, aviation-themed experience from home.

Flight 1, The Familiar: New England Island Hop

  • Purpose: Sightseeing
  • Software: MSFS2020 with free enhanced airports from www.Flightsim.to
  • Route: Departed Nantucket (KACK) Runway 24 to Katama Airpark (1B2) Runway 3
  • Aircraft: Cessna 208 Caravan
  • Conditions: Summer; live weather, adjusted to midday at noon local time
  • Distance: 22 nm
  • Time en route: 14 minutes
  • Modification: If you are interested in roughly doubling your flight time, I recommend you depart from Block Island (KBID), especially if you have never flown out of the 2,500-foot runway.

After getting Discord set up outside of the flight sim environment, we met up on the ramp at Nantucket, Massachusetts (KACK), using the multiplayer function in MSFS2020. My friend’s father was an active pilot during his childhood and even flew one of the B-17s that toured the country during the 1980s and ’90s.

Since we both share an interest in all things aviation, I jumped at the opportunity to welcome him back into the exciting world of flight simulation, especially considering all the advances made since the flight sims of our college days. Neither of us had tried the multiplayer function in MSFS2020 before, and I was eager to fly with some company since most of my flights from home are solo endeavors, save for the excitement and immersion offered by live ATC services provided by VATSIM and PilotEdge that I regularly layer into my experiences for added realism and a chance to practice on the radio.

For our first flight, we selected the venerable Cessna 208 Caravan, a popular island-hopping aircraft with robust landing gear, which seemed like an ideal choice for our destination. Sitting in our cold and dark aircraft, my friend suggested that I try the digital checklist function in MSFS2020, which is accessed by clicking the icon in the menu bar near the top of your screen once you are loaded into an airplane. Having never flown the Caravan, the digital checklist features a small “eye” icon to the right of the instructions listed. Clicking the “eye” causes the camera to cleanly sweep to the individual button, switch, or lever you need to operate to perform the checklist item. Using the “eye” icon provided a visual flow of the checklist during engine start and helped me understand the layout of the cockpit and controls.

Alternatively, you can use your mouse or hat switch on your yoke to move the camera manually to each item in the cockpit, but the “eye” was much faster and more convenient. Many general aviation aircraft in MSFS and X-Plane offer in-depth systems modeling, making the start-up experience a learning opportunity for the curious sim pilot. On the evening before I try a new airplane, I search for a start-up procedure video on YouTube, just to get familiar ahead of time. @JonBeckett’s channel on YouTube offers both videos and checklists to help get you started. For many years, I used a physical paper checklist in-sim but recently started using the ForeFlight checklist function on the iPad mounted in my flight sim cockpit.

Even though it is another piece of technology to manage, I like the green check mark that is displayed next to each completed item in the ForeFlight checklist. This shows your progress, making it easier to see if you skipped a step. You can also edit a checklist in ForeFlight. I added reminders to complete a takeoff briefing before departure and tap the brakes during climbout to halt the wheels from spinning before raising the landing gear. The sim is an ideal environment to become comfortable with new checklist behaviors, and I have enough practice that I am ready to try it on a future real-world flight.

After engine start, my friend and I taxied our Caravans to Runway 24 for takeoff. We opted for a formation takeoff, and I found it very difficult to stay within 500 feet of my friend’s aircraft. I could immediately tell why formation flying requires a lot of training and how challenging it must be to hone this skill in the real world.

Departing KACK in the Cessna 208 Caravan

Once in the air, we turned west over the ocean toward Katama Airpark (1B2), located on the southeastern corner of nearby Martha’s Vineyard. A popular real-world New England fly-in destination, Katama features a short taxiway connected to a grass parking area right next to the beach, making it one of few beach-side general aviation airports accessible to private aircraft in New England.

I selected Runway 3 as I had landed on it a few times with my instructor during my private pilot flight training a decade earlier. I hadn’t been back to visit Katama in the sim yet, so I hoped my memory of the real-world location would help me with my visual approach. It was a short flight across Nantucket Sound, and I opted for a 2,000-foot cruising altitude, keeping our two-ship flight VFR below a broken line of puffy, fair weather clouds at 2,500 feet that stretched south of the island out into the Atlantic Ocean.

Turning Final for Runway 3 at Katama Airpark (1B2)

Since I use a single 4K 55-inch TV screen as my main monitor, I supplement my situational awareness with ForeFlight on my tablet and my Real Sim Gear G1000 PFD and MFD sitting in my Stay Level Avionix panel. Using all of this information together kept me from overflying the right-base-to-final approach turn, and I rolled out on a 3-mile final with “030” bugged on my heading indicator. Spotting Runway 3 is an interesting visual exercise in both the real and flight sim world.

The runways at Katama are neatly cut from the flora of a large field. As there are fields that border the airpark on both the left and right sides, I double-checked to make sure I was lined up with the correct one.

Although Runway 3 is 50 feet wide and 3,700 feet long, it looks narrower and shorter from the air. The light winds kept the last few hundred feet of my approach stable, and I checked to make sure I was at 75 knots, with full flaps and prop full forward. I was interested to find out if grass had been modeled differently than pavement, as the surface in the real world typically requires a soft-field landing, slightly nose high, to minimize the vibration on the aircraft’s landing gear.

With one last trim adjustment before touching down, the Caravan’s muscular suspension deftly swallowed up any surface undulations that may or may not have been modeled, and I let the aircraft roll out to the end of the runway, where I turned around in time to watch my friend come in for his landing.

I particularly enjoy landing at airfields that I have flown into in real life, using the flight sim’s digital version as a bridge back to a memory from my real-world logbook. However, one of the many benefits of home flight simulation is the option to leave behind the familiar and try new destinations in unfamiliar parts of the world. The only cost is your time, and selecting from any of the 37,000 registered airports in MSFS2020 can spark some anxiety of choice, which often leads me to stay in New England, where I have the most real-world flying experience.

But such “comfort zone” behavior does a disservice to a world full of new airport destinations, re-created in impressive detail, waiting just beyond the click of a mouse.

View from the Microsoft Flight Simulator 2020 Beechcraft Baron BE58 cockpit on approach to Haines, Alaska. [Courtesy: Sean Siff/MSFS2020]

Flight 2, The Unfamiliar: Skagway to Haines, Alaska

  • Purpose: Sightseeing
  • Software: MSFS2020
  • Route: Departed Skagway (PAGY) Runway 20 to Haines (PAHN) Runway 26
  • Aircraft: Beechcraft Baron BE58
  • Conditions: October; live weather, marginal VFR, light rain, 4 p.m. local time
  • Distance: 19 nm
  • Time en route: 15 minutes
  • Modification: Consider departing from PAHN and then returning to Skagway (PAGY) to try landing on Runway 2. The airport at Skagway sits at 44 feet msl but is ringed by 5,000-plus-foot peaks, making it an intimidating approach but visually stunning.

My friend from college spent part of his formative years living outside of Seattle. An Alaskan cruise with his wife found them departing as passengers in a single-engine GA aircraft out of a small airport called Skagway (PAGY), located roughly 65 nm north of Juneau in a mountainous and glacial region of Alaska near the Canadian border and Coast Mountains. It would have taken me decades of sim flying to find Skagway, and when my friend described the unique geography of steep mountains rising around three sides of the airport, it sounded like the ideal unfamiliar departure point for our next flight.

With live weather enabled, my friend and I met up on the ramp in marginal VFR conditions with light rain and 3 miles visibility. Despite the weather being definitely below my personal minimums in the real world, the conditions gave us a chance to test our visual navigation skills as we flew down the Taiya Inlet to Haines Airport (PAHN). Climbing out of Skagway in the MSFS Baron, I had all the de-icing equipment and pitot heat on as a precaution and was cruising at 3,000, well below the 5,000-foot ridges, to avoid the clouds.

The light rain stopped, and the weather in-sim improved as we approached the town of Haines, and I had a clearer picture of the mountain peaks through the remaining tattered clouds. Beautiful was an understatement, and I used my camera commands to look out over the wings for a better view. The geography of Haines was no less striking than Skagway, and both airports should be on your short list if you have never explored Alaska in the real world or flight simulator. MSFS pulls local METARs when using live weather, and I cross-referenced the information on ForeFlight. The winds were coming from the west out of 220 degrees at 23 knots, providing a 40-degree left crosswind for landing on Runway 26. We chose a flight path that had us make a right turn over Haines toward the airport located northwest of town. My friend opted for a 3-mile right base to final.

Wanting a closer view of the mountains to the west of the airfield, I flew southwest over the Chilkat Inlet. Being mindful of the peaks to the west and blowing snow that was starting to lower visibility, I turned back toward the airport and descended to traffic pattern altitude, which I had set using my altitude selector on the Garmin G1000 PFD. I entered the pattern using a standard 45-degree entry to a left downwind for Runway 26. Consequently, that also gave me a great view of my friend’s aircraft on final approach.

We kept it mostly quiet on the comms for landing, but my friend mentioned the strong crosswind on final. Turning from left base to final, I double-checked that my fuel selectors were on, verified my gear was down, mixtures were set to full, and I moved the Baron’s props to full forward. The strong westerly wind was pushing me off the centerline of 26, which I started correcting with rudder and aileron. I opted for approach flaps only and worked pretty hard to touch down on the left rear wheel first. My Virtual Fly YOKO+ flight yoke builds up mechanical resistance as you approach the edges of the control travel, providing valuable immersion during high workload moments like short final. I landed a bit off the centerline but kept the Baron out of the snowy grass and taxied to the end of the runway, having needed most of the 4,000 feet available.

The unfamiliar geography, marginal VFR conditions, and crosswind on final provided plenty of challenges for a short flight, reminding me how much the home sim experience has to offer. Add to that the unexpected challenges of live dynamic weather, and there were a lot of variables to be managed during the 20-minute flight.

Sometime this winter when the weather in the real world is below your minimums, load up MSFS or X-Plane and try one of the innumerable short flights to a new destination. I hope you enjoy the exploration. Let us know your favorite short flight aircraft/airport combination by writing to edit@flying.media.


Quick MSFS2020 Tips

Visit www.flightsim.to and search for the airports you will be using for your flight. The flight sim community has built enhancements of all kinds to the base Microsoft Flight Simulator 2020 sim experience, including both free and payware.

You may find free upgraded airport scenery that you can download and place into your MSFS2020 community folder so that it will be loaded automatically for your flight. Run a search for how to find your community folder, and then set the location as a favorite so you can find it easily in the future.


This column first appeared in the January-February 2024/Issue 945 of FLYING’s print edition.

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Destinations: Martha’s Vineyard https://www.flyingmag.com/destinations-marthas-vineyard/ Tue, 19 Dec 2023 23:15:45 +0000 https://www.flyingmag.com/?p=191130 The location offers no shortage of airports, history, or things to do.

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Martha’s Vineyard, Massachusetts, is one of those destinations that makes a great case for general aviation. Because it is an island, getting there by car involves a ferry ride that can be complicated, competitive, and time-consuming to arrange.

People who have summered on the Vineyard for generations often share tales of woe related to the ferry. Under the best conditions, the trip consumes much of the day.

By contrast, traveling to the island by airplane is remarkably quick and easy. From my home airport in Sussex, New Jersey (KFWN), the flight in our Commander 114B takes an hour and 20 minutes. Even on a Friday afternoon at the height of the summer vacation season, when it can seem impossible to get anywhere using surface transport, it is an easy transit by air.

Choosing An Airport

You might be surprised to find that a smallish island has three airports, but one could argue the Vineyard’s vast and varied aviation history is too much for one field to accommodate. Most visitors arrive at the modern Class D airport in Vineyard Haven (KMVY), which has scheduled airline and charter service, and a bright, airy terminal with ticket counters, baggage check, car rental desk and other services. There is also a restaurant called the Plane View. The Navy trained pilots here during World War II.

Runway 6/24 is 5,504 feet long and ideal for large turboprops and many light to midsize jets. Runway 15/33 is 3,327 feet long and crosses near the threshold of 24. As we approached over Long Island Sound, we heard other aircraft using Runway 6, but as we got closer the wind shifted to favor 15, and the tower controller offered us the option of the shorter runway with a direct headwind. This was a good deal that resulted in a longer, circling approach that gave me more time to descend and more space to stay clear of a clump of clouds hanging over the field just above pattern altitude.

After landing we taxied to an overnight tie-down area that kept us clear of the jet blast of the main ramp. This spot seemed far from the terminal, but that was not an issue because the ground crew person who guided us in and tied down the airplane also drove the shuttle van and dropped us off at the main building. If you want services, from radar service in the air to fuel service on the ground, KMVY is the right place. This is also a haven for plane spotters, especially during the summer season when the ramp hosts a parade of air-craft and people.

Katama Airpark. [Credit: Stephen Yeates]

Katama Airpark (1B2) is in Edgartown, east southeast of Vineyard Haven and just outside the Class D. This is where much of the rest of the flying crowd goes, particularly longtime local pilots and those flying light, single-engine machinery that is well suited to Katama’s three turf runways, arranged in a neat triangle. You can just about always find a satisfactory headwind there. Perhaps you just prefer a nontowered field, or you find the cuisine at Katama Kitchen more to your liking. This also makes the best place to chat with fellow pilots.

Katama dates to the 1920s, when the airfield was carved out of pastureland, and still looks the part. Curtiss-Wright Flying Service was based there early on, followed by the Martha’s Vineyard Flying Club. The Navy set up a gunnery range there during World War II, and over the years visiting pilots used the field for air shows and demonstrations.

Trade Wind Airport (MA44) in Oak Bluffs is a 2,200-foot grass strip owned by the Martha’s Vineyard Land Bank Commission. Pilots must request permission via email before landing there. Each pilot can get permission for up to five aircraft, and the permit is good until the end of the year it is issued. I received permission for my Commander 114B and the flying club’s Cessna 172, which probably would perform better on the unimproved field. Trade Wind is strictly for short, day visits—no overnight parking.

For decades, Carolyn Cullen, a flight instructor and member of the legendary Women Airforce Service Pilots, or WASPs, owned and operated the airport. Cullen had learned to fly during the 1930s and became a pillar of the island’s aviation community. If you were lucky, perhaps you flew with her.

The Towns

Oak Bluffs is the Vineyard’s party town, with boat tours and big doses of food and culture. [Credit: Stephen Yeates]

Each town on the island expresses a distinct personality and appeal. On this trip we stayed in Oak Bluffs, a popular, bustling spot where many travelers, especially those staying just a day or two, tend to spend most of their time. This is where most of the Steamship Authority ferries from Hyannis, Woods Hole, and Nantucket arrive during the busy summer season. There are many restaurants, hotels, and stores to keep visitors from feeling isolated. It’s a party town.

Vineyard Haven, also known as Tisbury, sports a year-round ferry terminal and is the island’s largest port of entry for passengers and cargo, although Oak Bluffs is busier in the summer. This is where you find more local residents. Attractions include beaches, restaurants, and a healthy arts and music scene. Because Europeans settled here early on, the town’s architecture reflects a range of styles from Greek Revival to neoclassical.

Aquinnah sits on the rural western side of the island and formerly was known as Gay Head. The town is small, covering less than 6 square miles, and quiet. Aquinnah, the traditional name for the area used by the indigenous Wampanoag people for thousands of years, became the town’s official name in 1997 and has been used by all since. Visitors can learn more about the Wampanoag at the Aquinnah Cultural Center.

A row of whaling houses. [Credit: Stephen Yeates]

Chilmark lies just east of Aquinnah and is also off the beaten path. It includes the fishing village of Menemsha, known for its beautiful beach and delicious seafood. People also say the village offers the best sunset views on the island. The town is small and quiet, with a general store and post office—and not much else. It feels more like a remote getaway than busier more developed parts of the Vineyard.

Centrally located, West Tisbury connects the island’s north and south shores and marks the divide between the so-called up-island and down-island areas. It was part of Tisbury, or Vineyard Haven, before breaking away in 1892. This rural district is the agricultural hub of the Vineyard, where the Grange Hall still serves as a community center for farmers’ markets and other events. The town hosts an agricultural fair every August.

Edgartown is the island’s largest town based on population. The first European settlements were here, and the place was teeming with commercial activity during the peak of the whaling industry. Today it is known for South Beach, also known as Katama Beach, the island’s most popular. Edgartown is just one of two “wet” towns where hard liquor is sold in the Vineyard, along with Oak Bluffs. So Edgartown also is known for its nightlife.

The Lighthouses

Aquinnah is known for the cliffs and Gay Head Light. [Credit: Stephen Yeates]

The Vineyard seems to have plenty of most things—not just airports. Take lighthouses, for example. There are five on the island, each notable for its appearance, design, and history. I came away from this trip believing that visiting all of them arguably is the best way to get a feel for island culture.

Even if you are not a lighthouse enthusiast, it is easy to spot Gay Head Light as the most distant outlier in the group, as its red brick exterior contrasts with the others’ white paint. Built in 1844, it represented an improvement over the previous wooden version. The following decade it received a major boost in technology with the installation of a Fresnel lens with more than 1,000 prisms. The nearby cliffs give the structure’s perch a precarious look that is not an illusion. Indeed, the building was moved in 2015 to protect it from erosion.

The East Chop Lighthouse in Oak Bluffs is on the site where early telegraph development took place around 1828. A sea captain built the original lighthouse privately during the mid-1800s and charged fees to ships that arrived in port. The federal government bought the lighthouse in 1875 and replaced it with the current cast-iron building. It was known as the Chocolate Lighthouse because of its reddish brown color until 1988, when it was painted white.

West Chop Lighthouse was the last of the island’s lights to be operated by a keeper before automation took over. Today’s brick structure was built in 1838to replace an earlier wooden lighthouse. It has also been moved back from the edge of the bluffs following threats from raging seas and shifting ground.

Edgartown is known for its beaches. [Credit: Stephen Yeates]

The especially picturesque Edgartown Lighthouse was built in 1828 on a man-made island in the Edgartown harbor, and for a year or so after completion, the only way to reach it was by boat. Government funds eventually allowed for construction of a footbridge.

The Cape Poge Lighthouse—sometimes spelled “Cape Pogue”—is the most remote of the island’s lights, located at the northeast corner of Chappaquiddick Island. It also seems to have endured the roughest life. Built in 1801, it lasted until 1838, when it succumbed to destructive waves. Islanders rebuilt it, but over the next 50 years the sea wore it down. Another rebuild with a change from reflector lamps to revolving prisms lasted only until 1892. It was rebuilt and wrecked one more time before the current wooden structure was completed in 1922.

This is where lighthouses and aviation came together on the Vineyard. In the January 16, 1987, edition of the Vineyard Gazette, there is a wonderful photo of a Sikorsky S-64 Skycrane helicopter flying overhead with the Cape Poge Lighthouses hanging below, on its way to a new foundation. An accompanying article described the landmark scene:

“Dangling beneath a giant Army sky crane helicopter, guy wires flying like kite strings, for a brief moment the historic shingled lighthouse evoked memories of Dorothy’s house in the Wizard of Oz as it sailed through the air.”


Martha’s Vineyard (KMVY)

Martha’s Vineyard Airport. [Credit: Stephen Yeates]

Location: 3 miles south of Vineyard Haven or 41.5 nm southeast of Providence, Rhode Island.

Airport elevation: 66.9 feet msl

Airspace: Towered, Class D

Airport hours: Open 24 hours. Tower operates 0600-2200 May 15 to October 31; 0700-1700 November 1 to May 14

Runway: 6/24, 15/33

Lighted: Yes

Pattern altitude: 1,000 agl (light), 1,500 agl (large)


This column first appeared in the July 2023/Issue 939 print edition of FLYING.

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