MSFS 2020 Archives - FLYING Magazine https://cms.flyingmag.com/tag/msfs-2020/ The world's most widely read aviation magazine Mon, 23 Sep 2024 19:26:49 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 Taking Risks at a Trio of Mount Rainier Airstrips, Virtually https://www.flyingmag.com/training/taking-risks-at-a-trio-of-mount-rainier-airstrips-virtually/ Fri, 24 May 2024 15:39:41 +0000 /?p=208339 ‘Microsoft Flight Simulator 2020’ offers an opportunity for a low-level, risky flight that barely clears terrain.

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I recently had the joy to fly the real Challenger 300 on a spectacular trip from the Seattle area to Thermal, California, and back on a glorious day. There was 100-mile or more visibility the entire route, with eye-popping views of Mount Rainier and other famous explosive peaks of the Pacific Northwest. 

It was a great place to attempt to simulate in Microsoft Flight Simulator 2020 (MSFS2020)—a low-level, risky flight that barely cleared terrain. 

As I get older, my real-life flying is becoming more conservative. In a flight sim, however, I’ll take risks. 

I targeted three unique destinations in Washington state, starting at Ranger Creek Airport (21W) near Greenwater, then Tieton State Airport (4S6) in Rimrock, and Strom Field Airport (39P) in Morton. I downloaded freeware scenery for each field in order to enhance the small airport feel and theme. Custom scenery for all the airports is available to download free here

High Terrain

This route brings you over some pretty high terrain, so I chose the recently released Beechcraft 60 Duke by Just Flight

The Black Square Duke is a “study level” complete version of the real thing, an airplane you must take care of and maintain realistically. This airplane is powerful, with turbocharged engines and a healthy climb rate. It will have no trouble getting over the peaks, even on a warm day of 70 degrees Fahrenheit. 

Ranger Creek sits east of massive Mount Rainier and is perhaps the closest airport to that famous dormant volcano. I have always wanted to go there in person, because it sounded mysterious and backcountry-ish. 

A view of Ranger Creek State Airport with real signage. It’s a good place to hike or pop up a tent or two. [Image: Peter James]

The scenery in these airports adds enough added objects to increase the immersion factor. I don’t believe it reduces any FPS performance to any noticeable effect over default, so most everyone should be able to use it well.

The scenery includes tenting and picnic areas. [Image: Peter James]

Choosing the recently released Beechcraft Duke was easy. The flight sim community has been awaiting this some time now, as beloved Black Square designer (famous for the redos of the default Bonanza, Baron, and TBM) had decided to design this entire airplane from scratch, modeling everything perfectly.

It doesn’t disappoint, and the couple of hours I spent on this article was not enough to begin to learn this fully detailed aircraft. It is a “living, breathing plane,” one of the new popular approaches designers have been employing lately to many releases on the commercial side. 

127 degrees and 25 miles direct to Tieton State. 8300 MSA on that line to be aware of. [Image: Peter James]

The route to Tieton State Airport took about 15 minutes as the direct line wasn’t easy with terrain, but I also enjoyed some relatively low-level, summit skimming and side swiping on such a perfect day. The live weather of MSFS2020 and sunshine will provide some thermals, updrafts and downdrafts, as well as proper shadowing of lift, such as lakes and ponds, having no updrafts, and fields providing the most thermal-induced results. The terrain is great practice to follow along with on a sectional chart, noting the accuracy and landmarks along the way, imitating the visual world almost perfectly in MSFS2020 default photo scenery. 

The latest Garmin 750 provides easy click and point pan mode to place a cursor over your destination or anywhere you want to go and get instant CDI BRG, ETE, DIS, etc. 18.7 nm in this example as I race quickly to 4S6. [Image: Peter James]

The Duke has been completely retrofitted with the latest and greatest modern technology, as you can see. Engine analyzers and proper technique are required to maintain health. This really made me think back to my piston-twin days when I experienced the most complex flying of my career. I had nothing modern, sometimes no autopilot, flew in IFR alone, and often had to know how to perform holds and ADF approaches with passengers on a timely schedule.

The 8,500 MSA is named partly for this peak, where I am unable to clear it at 6,500, requiring a close shave to the left of it. On this glorious day, I did just that, then dove into the valley below. [Image: Peter James]

The sectional via ForeFlight on iPad and the GNS750 doesn’t portray the huge, steep descent you’ll need to make to enter the pattern, losing many thousands of feet. It is one of the most breathtaking areas I’ve ever seen. (For Top Gun: Maverick fans, much of the recent movie’s high-speed chases were filmed here over Rimrock Lake. That is something to re-create using the F-18 available in Marketplace, coupled with the Top Gun: Maverick add-on for effect. 

Maneuvering in the valley is tight, with a prominent rock that from this angle looks like a man’s head or mummy face, rising from the terrain. [Image: Peter James]  

An eerie pattern emerged with the mummification-style face rising from the terrain. It can get right in your way on a downwind. 

That ‘mummy rock’ gets right in your face on the right downwind, and you’ll need to do some fancy footwork to clear it and maintain a normal downwind leg. [Image: Peter James]

New Lessons Learned

The mummy face becomes much more of a huge rock as you maneuver a right downwind-style approach. You cannot do a left downwind at all due to the other mountain on the base at the final to that runway, so you must land over the lake—one way in and one way out.

Rimrock Lake near 4S6 is said to be the area in which the high-speed F-18 chases were filmed in the movie Top Gun: Maverick. Turning right base you can see the crooked dirt, sand, and gravel runway with the mountain immediately on the departure end. [Image: Peter James]

Over the right base leg above Rimrock lake, it’s hard to not spend all the time rubbernecking the area. The calm winds made for a mirror of tranquil water below, perfect for a floatplane digression perhaps. But with terrain and uneven heating at work, I was not set up well for my first attempt, as I was clearly too high and unstable. That meant it was props full forward, power up, gear up, and get out for another try.

Short final, props forward, thinking of soft field landing techniques from the past. I’m in a nicer plane that probably shouldn’t be used for this type of mission, so I am afraid she’ll get dirty at the least with some rock or engine damage. Since I realized I was too high and unstable to align perfectly, I decided to turn this into a low pass to view the landing area before committing too late. [Image: Peter James]

When writing about sim flights, I always learn a new thing or two. The sim behaves in many ways like real life with various parameters cropping up that you hadn’t planned for—which is fun. It’s also a valuable learning experience. You think pilots probably don’t go around in real life as much as they should, and this is really an issue in the sim world. I hardly ever go around on my PC, as it’s hard to be hurt in your computer chair. This is a bad habit to get used to. I am trying to go around more often now in my serious sim sessions as it’s so necessary to keep that real-life mental readiness in full swing. 

Close final reveals the crooked clearing, and in this instance I am doing a low pass to check it all out first, seeing that the varying width and tall pines make it challenging. The 2,500-foot runway length was clearly not the usable runway distance available. [Image: Peter James]

Along with go-arounds, even flying simulated low passes across an unknown field is good practice too. 

The final leg to Strom (not ‘storm’ although I wish it was called ‘Storm Field’) was only 22 nm, but once again right over some difficult terrain. [Image: Peter James]

The leg to Strom Airport was quite scenic as I detoured south a bit over the lower valley, along a road, river, and lush farmlands. I could see the Randle-Kiona Airpark (WN55) along the way to my south, although I didn’t land there. 

A high ridge that looked more like a wall just below me at 6,000 feet was no issue in the Duke, but to a smaller plane this one looked hard. I chose to fly right over the top, risking that I was following the proper FAA distance over ‘other than sparsely populated areas’ minimum distance rules. [Image: Peter James]
Sitting at 200 knots over the ridge, complete with snow fields still visible. Not quite the speed featured in the Top Gun: Maverick scenes in the area, but exhilarating nonetheless. [Image: Peter James]

I felt a jolt going over the terrain with lift initially then a noticeable downdraft on the leeward side. All fabulous fun with live weather. 

Strom is located just past one more alpine ridge, then it looks way down low into a valley as you can see on the onboard 750. Another beautiful buzz job over the wilderness region of Washington state before gently monitoring the manifolds on descent into Strom. This airplane is a living one, so any ham-fisted actions will have consequences. [Image: Peter James]
Landing east into Strom Airport shows some great details from the add-on scenery as turnaround zones, fence posts, accurate worn runway paint, and perhaps a crew car for that $100 hamburger. The runway is listed in poor condition in ForeFlight at only 1,800-by-40-feet wide, and poor asphalt. [Image: Peter James]
That was tough, coming to a rest at the end with no room to spare, but a good turnaround zone. I am not sure if I had warm brakes or not, but I had that feeling they might be as I hadn’t touched down in the zone either. [Image: Peter James]
A good FBO truck to borrow happily awaits us for lunch. Some tumbleweed parking is required, and some dusty shoes are in order. [Image: Peter James]

There is an endless world to explore with almost perfect photorealistic scenery worldwide. The freeware and payware airport enhancements out there really do add some immersion to low-level, small backcountry airstrips that may be worth getting on a case-by-case basis. 

I am not a huge fan of add-on scenery, in general, as the default world seems almost perfect. But in MSFS2020, it is easy to add without any real performance degradation. The details of handmade airports are really cool and often match the real-life counterparts perfectly. 

The new Beechcraft Duke (and Turbine Duke) are lots of fun and will get you in and out of anywhere without concern. These three airports can be accessible by any lesser-powered single as well in the sim. It would be fun to redo these legs on hotter days in weaker aircraft as well to see what kind of trouble I could get into. 

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Healthy Obsession: What Flight Sim Has Done for Me https://www.flyingmag.com/healthy-obsession-what-flight-sim-has-done-for-me/ Wed, 03 Apr 2024 13:08:29 +0000 https://www.flyingmag.com/?p=199609 Relationship with the virtual aviation world, particularly ‘Microsoft Flight Simulator,’ spans many years.

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In 1981 when the first Microsoft Flight Simulator was born, I was a young teenager—the spirit of adventure and realism of flight hit me like a storm. Suddenly, my intense model railroad hobby, complete with a huge basement layout, took a back seat. This technical marvel, hosted on this heavy, metal box of a newfangled PC, captured my heart and imagination forever. I wonder if my parents were grateful for this weekend “babysitter” as my dad hauled his computer home from his office for me to play with on Friday nights. It certainly kept me home and out of trouble, with no mischief or calls from the local police late at night.

I was obsessed. Once college approached, I knew I was going to become an airline pilot, and I wouldn’t stop until I was an old man flying a Boeing 747. I was originally going to go to college to become a TV meteorologist, but failing grades in math kept that dream far away. I found it much easier to get into a state college with an aviation program, so off I went to one in New England to become a pilot.

While earning all my primary ratings, private through commercial and CFII, Microsoft Flight Simulator was right there with me. It provided all I needed for that extra boost when studying ILSs, holding patterns, VOR tracking, stalls, slow flight, cross countries, and more. Once the newer versions of MSFS were released (these major new versions were anticipated and sold in PC software stores in malls back then), it would cause so much excitement and anxiety for me that I’d be prepared to drive hours to get the coveted box in hand before the stores ran out, or other friends I knew grabbed theirs. Then the worries over computer strength and how the new version would run upped the anxiety. But it was a fun time back then, one that blew past any young child’s Christmas morning memory on any new release day.

After acing my IFR rating (the CFIs never understood how I knew all this stuff prior to beginning flying), my next big “ace event” was years later during my first real job as a Cape Air captain flying a nine-seat Cessna 402. I had to go for weeks of indoc and training, and my monthlong-stay hotel room was filled with some great multiengine hardware. Throttle quadrants, rudder pedals, and all were a fixture in my small room along with the PC. Today, I highly recommend the Sporty’s Pilot Shop Flight Sim Starter Set—quality Honeycomb equipment—or FLYING’s custom rig.

Some fellow classmates came to observe or try engine failures in a Cessna 421 add-on, the closest thing we had to the lower-powered 402. But it all worked and made sense. My multiengine failures and a simulated ATP check ride—complete with many single-engine NDB approaches to minimums in the real airplane—all seemed easy to me as I was able to fly all this before. The heck with imaginary “armchair flying”—I had the real thing in my hotel room as far as I was concerned.

Years later, once again another big event was my initial type rating in my first jet—the Beechjet 400A—in Wichita, Kansas. Most folks get a full initial type school of more than three weeks for most bizjets. However, my Part 135 boss was a cheapskate (imagine that) and wanted me typed within a four-day recurrent session the other pilots get every year. That was a lot to accomplish. The instructors said they didn’t think I could do it, as nobody gets a type off a recurrent session. And since it was my first jet rating, I had to take the four-day FMS ground training event as well.

Many years I spent flying as a CFI in Piper PA-28s in the KOWD area near Boston, as shown from ‘MSFS2020’ looking northeast to the city and Great Blue Hill. [Courtesy: Peter James]

Learning an aircraft FMS is the hardest thing for new jet pilots, and I had no time to learn it. Well, I said let me try the sim and see how I do in the FMS. I had a secret weapon nobody knew about. I had been using an FMS for years in MSFS, thanks to PMDG (www.PMDG.com), the makers of the finest Boeing airliners for the sim platform. Once I was in the real Beechjet sim, I discovered, sure enough, the FMS is exactly like the one in the Boeing jets. Even the glass cockpit was similar. The instructors were dumbfounded as to how I could suddenly bang away at all the keys, programming and modifying all the while learning to fly the jet. I let the cat out of the bag and told them, thanks to me being a geek on MSFS, I had learned all this years ago. They’re reaction was “no way” … but I was told to go ahead and skip the FMS course. I got my type rating in four days!

There was a fairly good Beechjet add-on for MSFS2004 made by Eaglesoft, and I used it during this training event and subsequent recurrents as I became a captain for the 135 outfit I flew with for several years before getting a new type rating on a big, beefy Dassault Falcon 2000 eventually. Sadly, no Falcon products existed for any sim platform, so I was a bit overwhelmed during that initial type rating. But, as most flying jobs change, so did this one. I was suddenly changing jobs and getting typed in a Hawker 800 series—a bit of a step back from the big Falcon.

Now, once again I had the sim advantage as one did exist from designer Carenado (www.carenado.com). The Hawker 850 was out for MSFSX at the time, and it was excellent in preparing me for the overall layout, look, and feel for learning the cockpit. However, it was not too big on exact systems modeling, so I used it as more of a visual familiarization tool than anything else, as well as for some basic flying qualities I believed were probably modeled pretty well.

Soon that 135 job ended, as those old 800s were poorly maintained and most flights were an exercise in using the emergency section of the POH. So I quit, only to find a job flying a much newer, late model Hawker 850, exactly as I had in MSFSX. This was a hoot. The newness and power was so much greater than the older sister. But that new boss suddenly traded in the 850XP for a big, powerful Challenger 300. This was the pinnacle of my career back then, and I had yet another sim weapon—the incredible Challenger 300 for X-Plane 11.

This favorite of many was sadly discontinued years ago, but I used it to the fullest extent while it was available. Systems, operations, layout, and flying quality were all simulated. I became extremely familiar with the CL300 during this time, and once I was type rated and flying the real thing, I became a reviewer of the X-Plane version. I was even able to help the author a bit on tweaking some parameters to better equal the real jet.

But the more I flew the real thing, the more I realized how well done the X-Plane version really was. I used to think it was too powerful, easily performing initial climb rates hitting 10,000 fpm, then I found out, yes, indeed the real thing does it too. What a ride!

Now that sims have helped me learn the real aircraft I fly, what about other stuff? How about life and death? Through no fault of my own, or perhaps a clumsy error, or maybe being even wreckless a bit while flying on the PC, I have found myself in sudden potentially dangerous scenarios that require immediate thinking and problem solving. I often leave the airplane on autopilot to do other things but have returned on a few occasions to discover one or more engines have failed for some reason. In jets it could be because of high-altitude weather, lack of anti-icing items being used, or other issues. Now I must think and react as a real pilot.

PMDG’s B737 FMS was around way back in 2004 and still exists today. It represents the most realistic of any aircraft FMS equipment, acting 100 percent like the ones I fly with in bizjets. [Courtesy: Peter James]

Even without a checklist at hand, it’s a brain exercise that is nothing but beneficial. So in a way, that is an actual emergency not planned at all and definitely a surprise. In smaller airplanes I have experienced total loss of power, so a visual landing off airport is an incredible “big picture” situational awareness type of tool that’s very realistic. I have written about such emergencies in past issues of FLYING’s digital platform.

Actual live weather feeding can provide an unexpected moment. So now, it’s time to dig out approach plates or perhaps attempt a visual with terrain. How about a planned emergency? Sure can. Options in either MSFS2020 or X-Plane 12 (XP12) give you the ability to randomly have a failure of anything you choose at a specific time, keystroke, or random period. XP12 goes farther and gives you the chance of random bird impact and resulting crisis, with hundreds more just waiting for you to activate. During jet recurrent events, we practice multiple engine failures at V1, so that is easily something I’ll do in the sims at home.

Get a friend involved to secretly program something bad to happen. Back when I was a single guy and had a fellow roommate pilot pal (Rob, this is you) whom I taught how to fly, we’d call these randomized, intentional moments of doom “horror flights.” We’d set up the other guy while he wasn’t looking to have to fly the Cessna 182 and have total electrical failures combined with vacuum failure at night. Looking up to see nothing but a turn coordinator to live by is terror in IFR. Use engine sound for rpm and wind noise for pitch. If the outcome was bad, we’d throw each other down the stairs to simulate a crash and resulting injury. This added to the fun and realism. I don’t think any of us really lost too much blood.

I have been to many airfields in the real world where I’ve experienced that “been-there-done-that” feeling. Places like KASE, KTEX, KHSP, KJAC, KVNY, KSFO, KTRK, CYVR, PHLI, and dozens more where, if it weren’t for the sim, I’d be a level behind. Most involve high terrain or odd procedures. My first European trips in the Challenger were done in MSFS or X-Plane. Any new places I know of that I am heading to will be at least seen virtually before going in real life.

Every sim session is educational and keeps the brain in “big picture” mode. SA, or situational awareness, is key. I have flown with so many other pilots that lack this skill or are somewhat always behind the jet. A home simulator keeps these skills sharp. You’re always thinking ahead about “What if…?”

You don’t even need the latest MSFS or X-Plane to do this—or a fancy PC. Any version would do. I’d go as far as to say some of the big picture things can even be accomplished with an air combat sim. If you’re always thinking and doing, planning and preparing with a home flight sim, you’re leaps and bounds ahead of the traditional “armchair” pilot.

Going from class to a hotel room, sitting in a chair with a cockpit diagram in hand, isn’t going to cut it. You’re missing the other half.


This column first appeared in the December 2023/Issue 944 of FLYING’s print edition.

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All the Right Tools for Setting Up a Flight Sim https://www.flyingmag.com/all-the-right-tools-for-setting-up-a-flight-sim/ Fri, 08 Mar 2024 13:30:00 +0000 https://www.flyingmag.com/?p=197202 Believe it or not, a good setup doesn’t have to be expensive.

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Over all the years I have been a flight simmer, I have collected a variety of hardware to get the job done. I am quite happy with my assembly of equipment, which allows me to pilot the virtual skies when the craving needs satisfying.

I am fortunate enough to go to work and play with actual flight controls connected by pulleys and cables to a bizjet worth some $20 million. Yet, this career only came after spending the first 20 years of my young adult life behind a computer, seeing the world, learning jet systems, playing the role of airline pilot, and educating myself on everything I could about what a career might be like in this exhilarating world. 

After so many years using Microsoft Flight Simulator (MSFS) 95, 98, and X, and X-Plane, I felt I had a pretty good hand on geography, airport locations around the entire U.S., and almost all of the major landmarks. Indeed, that was the case. As I started my career flying jets around the country in 2004, I definitely had that “I’ve been here before” feeling.

The best laptop I have ever used, an ASUS ROG 18 (GeForce 4090, i9) is able to run Microsoft Flight Simulator at over 70 frames per second almost everywhere in full 2K resolutions at mostly ultra all over the sliders. Very close to a high-end desktop model. Portability is key for me, so I’ll never use a desktop. [Courtesy: Peter James]

Starting with a good computer is key. MSFS or X-Plane won’t run well on a poorly optimized or weak machine. The good thing is prices have come way down these days, so it’s easy to find a good, solid PC to run either sim. My advice is, as always, get an intel chip base, i7 or i9, with Nvidia GeForce video. MSFS has always been the least hassle with this combination. Also required is a monitor with G-Sync technology, either on the laptop itself or externally on a home desktop system. I tried a non-G-Sync laptop by accident recently and returned it immediately due to screen tearing and artifacts, as well as stuttering in frame rates. Not all gaming machines are G-Sync, so beware and do research. The difference is night and day when using a G-Sync display.

Also, I am here to state (though it goes against many opinions among gamers) that a powerful laptop specifically built for gaming will run any sim phenomenally. Do not believe the naysayers. Yes, a desktop is the most powerful system to run a sim, but the compact technology in today’s top-end laptops is far superior to what it used to be. And trust me, you’ll not notice much of a difference. I like the laptops as they come ready to use, already built with the right components melded together for peak performance and quality. It’s cool high-tech wizardry.
You will never find a “gaming” computer in a Walmart, Staples, or even Best Buy. I highly recommend online purchases from dedicated retailers like, Xotic PC, Jetline Systems, or in some cities the great Micro Center. I bought mine at a local Boston Micro Center, and I love the hands-on shopping and ability to just bring it in for any issues or maintenance.

Flight simming on the road is the only solution for me, so portability is key. [Courtesy: Peter James]

My mainstay sim gear to complement the laptop is the Thrustmaster TCA Sidestick Airbus Edition, Xbox Elite 360 controller, and Thrustmaster THQ throttle quadrant. All are easily portable and high quality. Our friends at Sporty’s Pilot Shop offer a bundle of these. The Xbox Elite unit can be purchased at most stores and is exceptionally great for programming the autopilot functions that I use. MSFS seems to accommodate an unlimited number of plug-in USB devices, and this inexpensive unit is one I highly recommend.

The finest control yoke I’ve ever used, Honeycomb Bravo, is a permanent fixture at home. A beautiful piece of hardware—precise and solid. The laptop is then hooked up to a gaming G-Sync monitor for quality and performance equal to the native laptop screen. [Courtesy: Peter James]

Twenty years ago, we had flight yokes, rudder pedals, and more. Yet they were quite heavy and extremely expensive. The market is wide open now with many brands to choose from, satisfying everyone from the casual simmer to the home cockpit builder. Military enthusiasts get what they’re looking for as well, with extremely realistic side sticks replicating exact fighter jet models.

Home setup featuring Honeycomb yoke, throttle quadrant and optional parts, rudder pedals by Thrustmaster, and Xbox Elite controller. Nothing too fancy as home cockpits go, but at work I get the real thing. [Courtesy: Peter James]

Even though I love my portable on-the-road sim setup, when sitting at home, feeling the throttle quadrant in my right hand with the yoke in my left, feet in place, I can forget that this is all simulated. The realism is really heightened when using a 747 and swapping out the normal two-engine jet for the quad jet pieces that come standard with the Honeycomb base throttle unit. Now, manipulating four individual throttles really comes to life. You feel like you’re in command of something big.

Honeycomb THQ can be configured for GA single complex, as in this example, with an easy ‘pop on, pop off’ six slots of anything you want. [Courtesy: Peter James]

A 747 or Piper Cub, it’s all available when using a Honeycomb THQ. The combinations are limitless and the quality is great. It offers precision handling, and all the parts and pieces can be popped off and on easily to turn it into anything you want. Then you just assign each slider to something in the MSFS controllers configuration screens.

ProDeskSim’s Boeing style throttle attached to the Honeycomb throttle quadrant. They just pop on over the existing throttle levers—no screwdriver needed. [Courtesy: Peter James]

The default throttle parts for Honeycomb are great and work the best overall. Recently, a new company called Prodesksim has started making add-on enhancements for the existing Honeycomb throttle quadrant. ProDeskSim attachments  add visual realism, true-size parts, and functionality. However, one issue I discovered is that the overlays, or underlays, of the throttle and speedbrake strips keep popping out of place as they don’t sit tightly enough to withstand the speedbrake or flap levers moving in and out of place.

ProDeskSim’s Airbus plug-pull-style flap levers are great, although the flap track often pops out of place so it’s not secure or tight enough much of the time. [Courtesy: Peter James]

Each time I use either the flaps or speedbrake axis, the plastic inserts all pop out from the detents being used. You can use the items without the flap tracks certainly, but you lose immersion and the actual detents most of the units use.

ProDeskSim’s Boeing spoiler lever is great, but just like the flaps, the underlying track pops out when the detents are hit, dragging it out of place. [Courtesy: Peter James]

To remedy the loose underlay parts, you have to be very careful or kind of hold them in place with an available finger before using the axis. If you’re a cockpit modeler simulating just one type of jet, you could glue these into place, but it would be permanent. 

I have since learned that ProDeskSim has implemented a fix for all future units to keep this issue from occurring (my demo units came out early in 2023). The innovation here is great. I love how the company can make so many options and attachments based on the default unit. You can turn your Honeycomb unit pretty much into any GA or jet aircraft you want, making the possibilities seem endless.

The ProDeskSim Airbus set requires some dismantling of the default system, which I wasn’t fond of. I much prefer the modify-in-place set like the Boeing. [Courtesy: Peter James]

I’m honestly not fond of reassembling each time as I change aircraft often enough to where this would be a big setback. For a cockpit modeler of one particular jetliner, this isn’t an issue. I found myself using the Boeing twin jetliner units the most as they are fantastic and only take seconds to install.

Thrustmaster pedals provide a great feel and realism boost when at my home setup. Quality steering, toe braking, and in-flight precision are noteworthy. [Courtesy: Peter James]

In case you’ve never used rudder pedals, it’s definitely one of those experiences where you don’t know what you’re missing until you try it. Once you set your feet snugly on them, you’ll wonder how you survived without for so long. I can’t bring them in my suitcase or I probably would.

Getting all the right hardware in place is the first step to enjoying your sims. You certainly don’t have to spend a fortune since the basic Airbus stick-and-throttle unit combined is only $199. The quality is precise and solid. There are online folks who have showcased using real aircraft cockpits and even airliners from nose through first-class cabins to run their sims. I can only dream of that for now.

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Taking a Virtual Flight with the Yawman Arrow https://www.flyingmag.com/taking-a-virtual-flight-with-the-yawman-arrow/ Thu, 29 Feb 2024 02:53:32 +0000 https://www.flyingmag.com/?p=196667 While it takes some getting used to, the controller is a good option for those on the road or on a budget.

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In the depths of the first year of COVID-19 in September 2020, having been at home for six months straight, I, like many aviators who had been estranged from our local airports, felt the overwhelming desire to reconnect to aviation.

Having been a flight sim enthusiast in the decade before, but inactive since Microsoft Flight Simulator X and X-Plane 9, I decided to launch into building my own home flight simulator with the goal of pairing it with the freshly launched Microsoft Flight Simulator 2020 (MSFS2020). My goal was to create a cockpit that featured the avionics equipment that I wanted to learn when I could eventually go back to flying in real life, and I wanted my simulator to replicate all the switches and buttons found in most GA aircraft. After three years of building and customizing, my flight simulator reflects the missions and aircraft I like to fly while also allowing the practice of basic maneuvers and procedures at home. 

When the opportunity came to review the Yawman Arrow, I was apprehensive about an all-in-one hand controller designed for a mobile or minimalist home flight sim setup that seemed a world away from the cockpit I had purposefully built. 

The Yawman Arrow team took on the audacious challenge of condensing all of the major flight controls that flight sim pilots have in their home cockpits down into a single hand-held controller. It features two Vernier-style sliders on the bottom center. On the bottom left of the controller is a trim wheel. All the way to the right side are two conventional throttle sliders. Above them is the “six-pack” of black buttons. On the top left of the face is a thumb stick used for the yoke. Directly below and in the center-left position is a five-button switch, and a multidirectional hat switch sits in the center-right position, directly below the six-pack of buttons. At the very top of the controller is the most novel component of the Yawman Arrow—two rudder controls operated by each of your index fingers that are linked together like the rudder controls of a real airplane. When you depress one side, the other side moves in the equal and opposite direction. Two additional buttons near the rudder controls can be assigned to various tasks like the parking brake or for changing Yawman Arrow menus so that more than one function can be paired to a single button. 

While plugging in the controller and jumping into a quick flight is possible, I recommend spending time getting acquainted with the controller’s default button assignments. The Yawman Arrow website has pre-built these so you can print them out, or you can keep them on a second screen as a helpful reference for your first flight. Note that it is best to double-check the button assignments in the control options menu in MSFS2020 (and the equivalent location in X-Plane 11 or 12). I found that some default control assignments differed from the printable document available on the Yawman website. 

With buttons and sliders assigned, it was time to test out the controller. [Courtesy: Sean Siff]

To effectively fly with the Yawman Arrow, I needed to spend time sitting in my home flight sim cockpit seat, looking at my controls and then making a plan to determine what assignment to give the most important buttons and sliders. Sitting in my cockpit allowed me to make a visual inventory of the controls, assign them, and then verify the assignments in the MSFS2020 control options menu to make sure I completed the process correctly. It went quickly once I had determined what controls I wanted to assign to the Yawman Arrow. I kept as many of the default settings as I could, only editing what I needed. 

For my first flight, I loaded into the Cessna 172 at KPWM and planned for some basic maneuvers out over the waters of Casco Bay, east of the Portland International Jetport in Maine. I used standard weather and light winds to minimize external factors influencing the aircraft. Preflight and taxiing were no problem once I set the necessary buttons for wheel brakes, parking brake, and flaps. Taxiing using the rudders was enjoyable. The linked rudder controls were my favorite feature of the Yawman Arrow. As a habit, I squeezed both rudder controls at the same time to bring the airplane to a stop near the end of the taxiway before remembering that I needed to use the braking button I had previously mapped. 

Takeoff proved to be more challenging than I anticipated. As I am used to using a realistic, full-size VirtualFly yoke, I needed to acclimate to the relatively small control deflection offered by the thumb stick of the Yawman Arrow. Add to that the effects of P-factor on the aircraft when under full power during takeoff, and my fingers were dancing between the action of rolling the trim wheel, pulling back the yoke hat switch and moving the rudder controls. It was an exercise in small movement motor control, which didn’t take long to get used to. In subsequent takeoffs, I spent time dialing in the yoke/hat switch control sensitivity settings and keeping an eye on my Air Manager display to double-check how much trim control I was using. I was challenged to find the control harmony on takeoff and believe there is more work to be done between dialing in the default sensitivities “out-of-the-box” in MSFS2020 on the Yawman Arrow and simply spending more time getting used to the way aircraft must be flown using the controller.  

Once airborne over the practice area, the 172 was stable, and I found the control harmony between the yoke and rudder controls on the Yawman Arrow was sufficient for slow flight and recovering from power-on and power-off stalls. Satisfied after completing a few basic maneuvers, I returned to the airport to practice a visual approach to a full-stop landing. I set up for a 5-mile, straight-in approach to Runway 29, having flown it before as an active private pilot in real life. I enjoy coming in over the waterways surrounding the city of Portland and MSFS2020 provides some great visual landmarks. 

The Yawman Arrow provided good control stability in normal phases of flight and in slow flight and stalls. [Courtesy: Sean Siff]

On a 2-mile final, I set the power for the remainder of the descent and focused on fine-tuning the pitch using the trim wheel. Backing up my trim inputs again visually using the trim display instrument on Air Manager definitely helped. Setting the trim is a critical ingredient of a stabilized approach, and being able to do this consistently is key to making the Yawman Arrow an enjoyable companion or primary controller. The landing was satisfactory, and I felt that I had adequate control authority. Landing provided a good place to try the controller, as it combines relatively slow air speeds with a need to have your fingers near the trim wheel, on the yoke, on the throttle, and up at the rudder controls. This is easier than it sounds given the controller’s natural position in the hand and the thoughtful location of the aforementioned controls. It made me curious to see what a larger version of the Yawman Arrow would feel like, with just a bit more room for hat switch, trim wheel, sliders, and buttons. 

Yawman Arrow founder Jon Ostrower and I discussed the trim wheel in one of our exchanges, and he recommended using it when flying most GA aircraft but to then map the electric trim controls to the second hat switch if flying an aircraft that primarily uses electric trim controls—such as a Cirrus or any small, medium, or large jet—to better simulate how those controls would be moved in the real aircraft. It didn’t occur to me that the trim wheel could be set as a dial for other control uses, such as changing the settings of the autopilot or tuning radio frequencies. It was a reminder that the Yawman Arrow can be set to control nearly any function you need. Other buttons can serve as menu buttons that can be held so that the same button can have more than one function. Here’s where spending time with the default button layouts from the Yawman Arrow website and manual, watching a few how-to videos for tips, and really working through your own customized setup will pay dividends in terms of finding the correct controls at your fingertips when you need it. 

Since I mainly fly GA aircraft in my flight simulation adventures, I loaded up a few of the landing challenges in MSFS2020 that didn’t feature strong crosswinds, so I could better acquaint myself with the Yawman Arrow as a primary controller for jet aircraft. The Aspen, Colorado, and Jackson Hole, Wyoming, landing challenges are favorites of mine and served as good test flight profiles as controlling airspeed is the primary objective once the aircraft is lined up correctly on short final. If flying jets will be your primary use for the Yawman, be sure to set controls for the landing gear, speed brakes, flaps, thrust reversers, and other key controls that you’ll need to execute your landings.

Final Impressions  

Overall, I believe the Yawman Arrow controller is a good value for the cost—especially if you’re the type of user who must have a minimalist cockpit setup based on your budget, or you’re someone who travels a lot and desires a portable sim solution. Like any new flight sim equipment, I continued becoming more comfortable as I flew with it, even though I wish I had spent a bit more time with button assignments. I never managed to get the takeoff behavior harmonized to my liking, but I recognize that we’re still in the early days of the Yawman Arrow, and I know that the team behind its development and the flight sim community will begin sharing their collective knowledge to help tune the sensitivity of the yoke and trim settings and make it a bit more intuitive right out of the box in MSFS2020. Note that I limited my testing to MSFS2020 as I currently don’t use X-Plane 11 or 12, so controller sensitivity and differences in the aircraft’s flight model behavior can vary widely between both flight sim software titles. 

Although this is just a nitpick, I would have preferred a grippier outer surface and potentially a larger form factor, like an “XL” size. Given Ostrower’s deliberate design choices, I am sure these factors were given considerable weight, and they amount to subjective personal impressions of my time flying with the Yawman Arrow. Also, I suspect that the controller would pair well with popular head tracking units, such as TrackIR or Tobii Eye Tracker, which would allow those small glances around the cockpit to check the trim and flaps settings. Using them compliments a minimalist setup and would increase immersion. I relied on my copy of Air Manager running on an adjacent screen to help me verify my trim wheel inputs. 

Although the Yawman Arrow won’t be my primary controller, it does offer even the most hardware-obsessed among us the chance to break it out for quick, casual sightseeing flights. It also provides a chance to use your flight simulator while you’re traveling and  to do more intense jet flying with it if you’re committed to learning the control bindings. It is priced at $199.99 and available at Sporty’s Pilot Shop. That price is $79 below that of a Honeycomb Alpha yoke and about in the middle of the cost range of popular joystick HOTAS options. 

Default settings for Yawman Arrow can be found here

Pros:

  • Best feature is connected rudder controls.
  • The Trim wheel is  a novel addition to the hand controller. 
  • There are two options for throttles (vernier style or slider).
  • Basic camera movement and autopilot controls worked effectively.

Cons: 

  • Since there is no wireless function, it must be plugged into your PC or laptop.
  • Yawman Arrow does not work with Xbox. 
  • A grippier outer material and potentially larger form factor would be preferable.

The post Taking a Virtual Flight with the Yawman Arrow appeared first on FLYING Magazine.

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Ultimate Realism ‘X-posed’ in 747-200 Classic https://www.flyingmag.com/ultimate-realism-x-posed-in-747-200-classic/ Tue, 27 Feb 2024 20:51:56 +0000 https://www.flyingmag.com/?p=196459 It's easy to fall in love with the 'Queen of the Skies' sim add-on for
'X-Plane 12'.

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With exactly three years since the “new” Microsoft Flight Simulator 2020 was released, me, along with many thousands of die-hard flight simmers have been taken by storm, fallen in love, gotten angry, or experienced a multitude of emotions.

Competition is good, and before 2020, we all began to think Microsoft was out of the game, and X-Plane creator Austin Meyer would be the savior, keeping this hobby alive forever. Certainly not swayed by Microsoft’s offerings, Meyer and his team forged ahead, putting the finishing touches on X-Plane 11. X-Plane 12 was released earlier this year after a long beta period. Not forgotten here, or elsewhere, the X-Plane series is continuously updated and developed. In fact, Meyer’s team at Laminar Research is the largest it’s ever been—tiresomely working on X-Plane 12.

I won’t hide the fact that MSFS2020 is gorgeous to look at and has the most stunning aircraft to visually drool over. Photorealistic qualities abound both in the cockpit and view outside. Worldwide satellite imagery turned 3D being fed to you as you fly makes for the most gorgeous earthly renditions I have ever witnessed on a PC. There’s worldwide live weather, even clouds that look real as they are fed via satellite imagery at high resolutions and a fast frame rate. But this can be detrimental to some that lack high-speed connectivity.

Offline play is also nonexistent. The MSFS world will only load well if you’re on a super internet connection. Otherwise, it will struggle and run too poorly to enjoy. Many of the installation issues or updating problems users experience is because of the lack of quality internet connectivity in other parts of the world. With X-Plane, you can still fly offline, anywhere, anytime, hassle free.

But I want to get into detail on one thing. The flight quality in MSFS—although improved since its release—still feels somewhat “too easy, or rail-y.” The development team has openly discussed how new programming of wind on terrain, weather, active thermals, and lift/drag all have improved flight models, and, yes, you can certainly feel the improvements over previous versions. But still something is missing, at least on some default flight models. The lack of momentum, lift being produced on individual surfaces, weight, and weather conditions at hand don’t touch the “blade element theory” X-Plane has rallied with since the beginning.

A Different Model

The realism of the flight model and the pure feel of flying any machine in XP12 is just pure joy. If you have high quality hardware, it’s even more noticeable. As I write this, I am flying a 747-200 with the masterful Honeycomb yoke and a throttle quadrant supporting up to four engines. (Sporty’s Pilot Shop is the place to go for the starter set and run it on a Doghouse Systems Flying Edition core).

I have fallen in love with the Felis 747-200 classic add-on, available for purchase from the x-plane.org online store. This to me is the absolute greatest example of top-end flight dynamics quality, resulting from the XP12 programming. Flying the greatest airliner of all time and being able to feel every aspect is what I love.

You can really feel the momentum to get moving and power required to break away on the tarmac. The sway, moving on body gear steering, is all there all while monitoring your brake temperatures from the flight engineer’s position. The entire cockpit is modeled with every system and switch performing some function with consequences.

I am not a 747 pilot nor engineer, so I really need to spend a lot of time studying all this from profiled documentation or many resources available on the internet. It is a dream to just “do patterns” in this beast—at light weights, pretty agile yet rock solid.

As with aircraft modeling throughout the X-Plane universe, the Felis 747-200 delivers magnificent realism. [Courtesy: Peter James]

Flying the Felis ‘742’

When considering the Felis “742” in XP12, the lighting, sky, and weather depiction is improved, but jagged shadows and somewhat grainy textures still exist around the cockpit at times. The Felis 742 has an EFB that will calculate the necessary speeds, with corresponding flap settings, takeoff power, etc. This beast will react to weight extremely realistically, and you’ll feel it while hand flying.

The takeoff is the most realistically pleasing of any flight sim aircraft I have ever used in 40 or more years as a simmer. Partially because of XP12 itself and its brilliant modeling, and partially because of this particular aircraft add-on’s quality. As you go barreling down the runway, (don’t forget XPrealistic for the shaking and sounds not included in XP12 by default) the rattling and vibrations come to life. At VR, you pull hard on the yoke and wait. Nothing happens right away then slowly the “Queen of the Skies” will relinquish her grip on Earth, bringing the nose up to takeoff attitude, and moments later the main trucks will unplant themselves and she’ll break ground. You can feel this with your eyes, and vertical speed, and even with your controls. It’s absolutely amazing—with wings bending and lifting, external flyby views are the best at these moments.

Magnificent in every way, the 747-200 for XP11 and XP12 demonstrates dominating realism—it could be the best rendition of any heavy jet for any flight sim. In cruise you’ll be constantly fiddling with the four power levers to tweak precise fuel flow just like the real 747-200. Holding four levers in your hand with real hardware ups the immersion 10 times, or cheat and use the primitive autothrottle. I will have to wait until the PMDG Simulations team releases its 747-400 series, sometime in the next year I believe, to see if it can outdo this model with the MSFS base. PMDG is the master of flight dynamics for the Microsoft franchise, featuring the 737NG, 747-400, and 777 previous version. But until then, the Felis 742 can not be touched.

Improving X-Plane

The current state of X-Plane 12 is under constant improvement. The folks at Laminar Research are working on some internal graphics enhancements to mesh with all the extra VRAM optimizations currently undergoing to bring XP12 to the next level. I’ve been told that the problems I have experienced with jagged edges, or blocky shadows, etc., will be drastically improved, but it all takes time. It’s a puzzle of memory allocation and individual pixel related algorithms.

Meyer’s efforts are to continually produce the most realistically accurate flight simulator in the world, not a scenery sim or one that showcases your home and driveway below. As we know, those things are in “the other sim.” For now, I have also been enjoying the proven XP11 with the Felis 747 and other top quality add-ons I have purchased over the years. They all perform flawlessly in XP11, from the standpoint of flight dynamics, in a world that is still tried and true. I have no doubt XP12 will dominate everyone’s XP world in the upcoming year or so, sending XP11 to the closet.

What XP12 now offers is a completely new scenery base model, with greater variability of the “plausible world.” The biggest overhaul was with ambient lighting, weather modeling, and effects such as standing water, puddling, spray, and ground icing and its effects on the aircraft at hand. The weather is so cool that I have often placed myself on a ramp, engine off, in silence to hear and watch an incoming squall line blast me.

To take a flight sim aircraft model and place yourself in an area on the ramp in silence, with no engines running, to watch and listen to the weather inbound is a testament to its realism. The roar of thunder, wind, pouring rain, and lightning flashes are the best I have seen. The same with icing, snow squalls and slippery runways, where water will freeze up on you—either all manually driven or via live weather. The XP thunderstorm model will destroy you if you choose to tangle. The MSFS thunderstorm may look good but is weak in comparison. There’s a feeling of danger in XP when it comes to the weather.

Weather Realism

Using live weather will dynamically change as you fly the globe. It’s accurate, fast loading, and works well on a weak internet connection. But a fun exercise is to build the weather manually. X-Plane doesn’t interpret METAR visibility well in automatic weather, limiting it to only 10 miles by default since that’s the upper limit on worldwide METAR reports. This is very annoying, as in-flight visibilities often go far above 100 miles. The XP world always looks too hazy. By taking auto weather off, and manually controlling it, you can enjoy all the preloaded winds aloft, etc., and then raise the visibility to something more fitting.

Manually building more believable cumulus clouds and thunderstorms is great. For those of you who don’t like the automatically made clouds, try making a scattered layer of cumulonimbus with no rain, no change, and steady state. You’ll get some very believable puffy clouds on an otherwise nice day. Be sure to manually add thermals below the bases as well for typical daytime chop. Then make the clouds deteriorate on their own for the next level of greatness with the thunderstorms XP so perfectly demonstrates.

The X-Plane pucker factor wouldn’t be what it is without the ability to set up more than 500 combinations of system failures anytime, anywhere. This powerful tool is another feature that has made XP so incredibly real for flight training, awareness, and other real-life “big picture” skills that home simulators can perfect. From bird strikes and the resulting random damage to faulty maintenance that could lead to an aileron coming off sometime unexpectedly, it’s all there. Not for the faint of heart, yet absolutely necessary for one’s skills and processing strengths as a sim or real-world pilot.

The add-on market of available fully detailed systems for loaded aircraft is strong. Operating them in the X-Plane world (either version) gives the desktop pilot the best feel for what that particular real-life aircraft counterpart flies like.


This feature first appeared in the October 2023/Issue 942 of FLYING’s print edition.

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Testing Live Weather and Winter Wonders Along the Way https://www.flyingmag.com/testing-live-weather-and-winter-wonders-along-the-way/ Sat, 10 Feb 2024 00:39:44 +0000 https://www.flyingmag.com/?p=195130 In Microsoft Flight Simulator you can work your way through all kinds of icy scenarios.

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With winter gripping most of the country, it’s one of my most favorite times to sim fly. Actually, that’s a lie. All seasons are fun. However, winter does hold that special, adventurous spirit the other seasons sometimes seem to lack. 

I am often inspired by the real locations and weather I experience when I am on a real work trip. With ForeFlight by my side, it’s fun to test the realism of the sims and how they’re interpreting live weather worldwide. Both X-Plane 12 (XP12) and Microsoft Flight Simulator 2020 (MSFS2020) do a pretty good job of keeping up with it and both have shown continual improvements. It seems each month the message forums are showcasing live weather questions, observations, frustrations, and praise. 

I feel the most accurate live weather award currently goes to MSFS2020 as most of the flights I take, with ForeFlight next to me, are startlingly accurate. The altimeter, visibility, and clouds are really spot on. Locations of rain or snow are pretty accurate too with virga and visual depictions often having me saying “wow.” 

I made my way westward recently from the East Coast to encounter winter spots. The first was a stop into Cleveland Hopkins International Airport (KCLE) using a 787 Dreamliner. KCLE is known for lake-effect snow and this day didn’t disappoint. Snow bands were flowing west to east, and my flight session, down the ILS to an eventual autoland, took me right in the heart of it all.

KCLE ILS Runway 24L along the lakeshore with snow showers topping up to 8,000 feet. Winds 230@23G37 would make for wing shaking and bouncing on the 787. [Courtesy: Peter James]
The 787 entered the tops at 8,000 feet, turning base, down onto the ILS Runway 24L to an autoland. The accuracy of the weather is amazing in MSFS2020. The cloud tops would most likely contain ice, if not the entire descent. [Courtesy: Peter James]
External view showing the dense cloud, with glowing light beam effect. [Courtesy: Peter James]

Various moments from the cockpit view included bursts of snow whooshing past, some varying visibility, and not a lot of turbulence. Even as shown on ForeFlight, the snow showers ended east of the field near the city, allowing for an almost completely visual approach. As I got closer, some definite wind shear jibs and jabs made the wings bounce, something the 787 is famous for with its dampening, flexing wings.

Short final improved rapidly into visual conditions, depicted exactly as the radar on ForeFlight showed as well. A large gap until past the field, where more squalls were approaching. Low level chop started in as winds gusted to 37 knots.[Courtesy: Peter James]
Taxiing into the gate you can see squalls moving in during the ‘golden hour’ as sunset approaches late afternoon. A distant Speedbird 777 awaits pushback as shown with live traffic mode as well.[Courtesy: Peter James]

Testing live weather was a success in this scenario. Let’s see the next one. 

I proceeded westward a few hours to the Dakotas and upon reaching there had some very windy weather and snowy bursts to contend with as well. I was using the amazing Learjet 35 I recently featured and it was a blast to feel this one out in surface winds gusting to 40 knots. The Learjet has enough fuel for about 1,500 nm tops, and in this case I traveled about 1,000 miles. I set out for a field in the North Dakota-eastern Montana area for fuel and aircraft change.

Continual power adjustments to contend with wind shear and keep VREF were required in this area. In sim, you can hear the wind gusts on the windshield just like in real life. Changing speeds and shear are very well depicted in MSFS2020. [Courtesy: Peter James]
Crosswinds and gusts over 30 knots corresponded with the live weather readout, which was recording low overcast and 300@32 peak winds. [Courtesy: Peter James]

The somewhat higher elevations and wide-open areas with some gradual terrain will start making shear. The bumps were noticeable but not yet overly crazy. The wind flow over terrain effect within MSFS is remarkably accurate. 

For the next leg of the adventure, I chose the default Cessna Longitude bizjet, with more range and modern avionics to attempt a “visual” in horrendous weather, surrounded by dangerous terrain. Revelstoke, British Columbia, in Canada is spectacular as it gets, so I went to go check it out.

Evening arrival into Canadian Rockies. Revelstoke, British Columbia, is surrounded by incredible terrain and opportunities for potential dangers if not careful. [Courtesy: Peter James]

I vectored myself onto the arrival below the terrain. I would be landing on Runway 30 with the poor weather conditions, so I decided to use the modern technology at hand.

The approach to Revelstoke Airport (CYRV) presents a canyon down the riverbed, traveling northwest to Runway 30. [Courtesy: Peter James]
Blindly (or not so much) following the river with the 3D view ahead. Enhanced vision makes it so much easier. [Courtesy: Peter James]
Using the modern technology available, I decided to make an approach on my own. I don’t think real flight crews ever do this, but in a sim it is definitely tempting. [Courtesy: Peter James]

Following the 3D view with an eyesight-enhanced vision system on the Latitude, I could see right through the clouds and snow, down the river in virtual visual conditions. Now, I don’t think pilots with this avionics package do this yet, but I could see someday in the not too distant future the ability to just fly a visual approach in something horrendous.

The runway is pure white, covered in snow and ice—not very good but sure a lot of fun. [Courtesy: Peter James]

I was led right down the shoot to the breakout point and runway in real visual conditions at a low altitude I would say was near ILS minimums.

Full-bucket action is powerful enough to stop the jet without using brakes. [Courtesy: Peter James]

In the real Challenger 300 I fly, similar to the Longitude, the reversers are so effective and rev up to such a high percentage, we don’t even touch the brakes until almost walking speed or something under 40 knots.

Some leading-edge ice had accumulated and was partially burnt off. [Courtesy: Peter James]

MSFS has great icing modeled with effects on performance. It doesn’t always come off cleanly, and sometimes even windows don’t get cleared very rapidly.

The Longitude is similar to the real Challenger 300 I fly, where the reversers do all the work at about 77 percent thrust available in reverse. [Courtesy: Peter James]

Continuing the adventure, I got into an A321neo (LatinVFR available on sim marketplace) for the rest of the journey westward. There is no better, more scenic place than Juneau, Alaska, and an unusual weather event was occurring at the time—clear skies! Alaska in winter is usually terrible with huge rain storms likely along the coast or wet snow blizzards. Apparently a cold snap following some heavy snows was occurring the day I tried this, and the built-in live weather matched the conditions almost to a T.

Descending with speedbrakes into the Juneau region on the A321NEO. [Courtesy: Peter James]
A glorious ‘golden hour’ evening descending into the Juneau, Alaska, bay region on a visual to the eastbound runway. [Courtesy: Peter James]
Juneau International Airport (PAJN) is situated in a steep valley with approaches over the channel, and it’s one way in and one way out (opposite) due to high terrain and glaciers east. I have never been in real life but feel I am well equipped to go eventually as it’s been a favorite sim location of mine for years. [Courtesy: Peter James]
Right base with the Juneau airport clearly seen in the canyon. [Courtesy: Peter James]
Partially frozen waterways look so real here, changing with the weather. [Courtesy: Peter James]
Final approach into PAJN over a fairly steep hill that keeps you well above glideslope until short final in a “chop and drop” scenario. [Courtesy: Peter James]

I have to stop somewhere, because the adventuring available in Alaska is endless. Maybe I’ll do this  again later this winter as there is so much to discover and tinker with. Setting up manual weather to something wild and dangerous is also fun, especially in mountainous regions. Using the variety of GA aircraft available in the sims opens up a whole new avenue of bush flying, where icing dangers are more noteworthy. 

As always, I have to link the “must-haves” as you fly: 

FS Realistic Pro for the best add-on ever made.

Sporty’s Pilot Shop for all the flight controls imaginable and an easy home setup.

ProDeskSim for the coolest affordable add-ons to the Honeycomb throttle quadrant that will leave you drooling. 

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Exploring the Flysimware Lear 35A for MSFS2020 https://www.flyingmag.com/exploring-the-flysimware-lear-35a-for-msfs2020/ Tue, 16 Jan 2024 18:22:02 +0000 https://www.flyingmag.com/?p=193000 The corporate jet add-on is an unanticipated gem.

The post Exploring the Flysimware Lear 35A for <i>MSFS2020</i> appeared first on FLYING Magazine.

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Every once in a while, an “Easter egg” or surprise is released that takes the flight sim community by storm. Just after Christmas, one such egg was hatched. It is the Flysimware Lear 35A.  

At this time, it’s available exclusively from its website. 

I had neither expected nor even heard of this release, though the company has been making fine add-ons for quite a while now for previous versions of Microsoft Flight Simulator (MSFS) and Prepar3d. So, I was slightly behind the power curve here, making it probably more exciting for me than others who already knew this was coming for MSFS2020

The corporate jet world is very limited in MSFS. The only true corporate jets of any reputable quality available are the stock Citation CJ4 and Longitude. Now, this Lear 35A truly brings a top-notch add-on to the mix. This was such a beauty I had to get this article out while it was still fresh and new. My initial flights have been easy and hassle-free. Due to its “early access” status, no manual comes with the product as of yet.

For me, a Challenger 300 captain, I believed I could figure this bird out without a problem. And for the most part, I have, from cold, dark start-ups to completing flights and learning as I go. It reminds me of the earlier days in my career flying Beechjets. Battery engine starts, fairly simple fuel management, and a pair of powerful reversers for stopping. Gimme a good pair of thrust reversers any day over the newfangled light jets that have none. Having only brakes to stop a jet is a bad idea in my mind, and maybe that’s one reason so many HondaJets, Phenoms, and CJs seem to have a lot of runway overshoots these days.

The cockpit perspective, layout, and scale are perfect from a viewing and sitting position. Nothing to find fault with, and everything was so well designed. [Courtesy: Peter James]

The flying and handling quality is fantastic, from what I can tell. I am not a Learjet expert by any stretch of the imagination, but it doesn’t have the easy-to-find flaws I have run into with many other aircraft add-ons over the years. The momentum, engine behavior, flying response and feedback, and maneuverability all seem in check with what I would expect of a real Learjet.

A lot of my praise comes from the fact that a team of real Learjet 35 pilots helped create this early masterpiece, so I feel I can ride with that in my positive evaluation. I am a big proponent of sounds and sound effects, and so far, this one doesn’t disappoint. I had to watch a few real Lear 35A videos on YouTube to compare, and I especially love the add-on’s internal engine spool-up sounds. Spot on! Reminds me of my Beechjet days when those engines had a beautiful harmonic hum on climbout.

One thing that’s missing is the sound of pressurization and air vents, which can be quite loud and fluctuate with the power settings. I hope that effect is added. Reverse thrust, while powerful, creates no noise. The real jet reverser is quite a loud roar. Luckily, FSRealistic solves the reverser noises. You can get FSRealistic at an online store, such as sim market, here

I am teaching myself the fuel system. It’s pretty self-explanatory with a great little iPad-type of device that shows systems, weather, weight and balance, etc. With all five tanks in operation and with the clever use of a few simple switches to keep fuel in the right places, you can go almost 2,000 nm. This is only if you’re very good with fuel flow and cruise Mach, as well as knowledgeable on how temperature aloft affects performance. I only see this long cruise happening above FL 400 with temps below ISA traveling at maybe Mach 0.75. Top speed seems to be Mach 0.80 (460 TAS), but you’ll eat up fuel and reduce range to far less. 

Hand flying this little rocket proves that it is indeed that— a rocket. After a hefty pull on the yoke at VR (with no manual or speeds to reference, I guess, and trim her off when she’s ready…like 130 knots or so) and you’re off and running, 8,000 fpm is easy. Trim nose down to something more reasonable and pull power back to MCT or something less than takeoff power for noise abatement and engine safety. Reaching 4,000 fpm is easy now, flaps up and speed at 250 knots. Very maneuverable and fun to hand fly. Precise trim and balanced controls make this a dream.

After many fun takeoffs, landings, and touch and goes to get a feel for her, it sure feels like a barrel roll is in order. I know the Lear will do this in real life, and at least in sim, FAA inspectors can’t touch your virtual license. Landing the Learjet is straight forward, fun, and easy. It takes a little time getting used to the speed and angle-of-attack gauge if you’re not experienced in jet flying. Great landing quality, and realism is a delight. It’s not overly twitchy and works great with high-quality controls. For home use, I have been incorporating the Honeycomb Flight Controls starter pack (including yoke, pedals, and throttle quadrant), all via Sporty’s Pilot Shop

The quality of the texturing and scale of parts is all 100 percent perfection. [Courtesy: Peter James]
It’s a real beauty with feet down as well. Landing gear size, strut extension, and compression scale is perfect. Often this is an area many designers don’t get right, and clearly real pilots were used in this perfection of design. [Courtesy: Peter James]
Looking out to the famous tip tanks on approach to KJAC in Jackson Hole, Wyoming. [Courtesy: Peter James]
The visual clarity and quality is apparent everywhere you look. [Courtesy: Peter James]
Virtual passengers and baggage can all be loaded via the iPad device and seen in the cabin as well as externally looking out the windows. [Courtesy: Peter James]
Virtual passengers will gaze out the windows as seen from both external and internal positions. The window shades can be opened and closed, and all the cabin lighting is operational. It’s such great attention to detail. [Courtesy: Peter James]
Reverser animation is also pure perfection. [Courtesy: Peter James]

This is such a wonderful jet to fly. It’s one of the greatest I have ever gotten for any flight sim, period. That covers 40 years of this hobby, and the corporate jet realm is extremely limited. X-Plane has certainly offered more over the years, but we are long overdue for some love on the MSFS front, and this product certainly takes the lead. For about $40 you can grab this winner and join the evolving improvements constantly being brought forth by the dedicated team at Flysimware. I’d say this is a five out of five-star quality, even at this early stage. With a product this good, I really hope the company will make more corporate jets, especially the Challenger 300 I fly for real-life employment. 

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Setting Up Your Sim https://www.flyingmag.com/setting-up-your-sim/ https://www.flyingmag.com/setting-up-your-sim/#comments Fri, 22 Dec 2023 23:57:16 +0000 https://www.flyingmag.com/?p=191365 Here’s the second in our series on getting started with an at-home flight simulator.

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If you’re beginning to entertain the idea of purchasing your first airplane, you likely have dozens of aircraft reviews and buyer’s guides bookmarked in your browser. You’ve probably learned how important it is to match an airplane’s capabilities to the sort off lying you expect to do most often. And if your daydreaming has evolved into analysis, you might have already begun to narrow your choices to a handful of potential candidates.

In Part 1 of my series featuring Microsoft Flight Simulator 2020 initial setup (May 2023/Issue 937), we discussed the importance of making instant views to use all the time when flying. Positioning yourself and creating the proper “captain’s eye point” is crucial in being able to fly like a real pilot would, as well as correct sight positioning and view toward the runway to enable landing like the pros.

For some reason, the default viewing height given is always in error, often too low to see properly over the “dashboard” or glareshield. Unless you’re a 5 year old learning to fly, the default viewpoints are always bizarre to me. After 10,000 hours of flying mostly corporate jets in my career, I can promise you that in order to get the best look and “feel,” please use the photo on the next spread to get a sense of the proper view height.

Whether it’s a transport category jet or Cessna 152,the same principles should apply: See enough of the panel to give you the PFD, or basic instruments such as speed, vertical rate, and some engine gauges, but then cut off the rest. You must see more than 50 percent of your view out of the front, as I have shown you in the image. You can have hot keys set for the rest of the panel or external views as we discussed earlier.

Once this pilot’s eye is set, the rest is not as important and can be anything you’d like to have in a “scan” or button press corresponding to all the 1-9 viewpoints you locked in before. Often people tell me if they set the view like that, they can’t see the primary gauges that well. I tell them, in real life, especially in jets where everything is bigger and farther apart, we can’t either.

Takeoff in jets is done by the nonflying pilot calling out our V-speeds. Same on landing. We actually have to scan down far away from the view outside to see our speeds and instruments. Thus, the nonflying pilot is again calling out everything we need to hear. I actually don’t see the airspeed indicator much at all in a jet on landing—or takeoff for that matter.

Adjusting the default viewpoints can be important when it comes to creating a realistic sight picture. [Courtesy: Peter James]

The Keys to It All

Onward to the important “key bindings” you’ll need to perform next in order to run your cockpit efficiently. Now, my key assignments are only an example, but they have worked great for me for more than 20 years in all simulators—and have never changed. Now with more hardware, these key assignments can be brought over to the Honeycomb system or whatever you may have at hand.

Let’s start with your keyboard F key row. I assign F1to 4 as some external lights.

Options/Controls Options/Keyboard/Filter All/SearchBy Name (insert “landing light” for example)/Toggle Landing Lights (then insert your key you want like F1)/Save And Exit

Continuing on, assign the following necessary key commands:

F5 Flaps Up/F6 Flaps Up A Notch/F7 Flaps Down ANotch/F8 Flaps Full Down

Recommended Autopilot Functions

I set up my system to actuate the autopilot using these key settings:

F9: Decrease autopilot reference airspeedF10: Increase autopilot reference airspeed

F11: Decrease autopilot reference altitude

F12: Increase autopilot reference altitude

V: Toggle autopilot V hold

Z: Toggle autopilot master

H: Toggle autopilot heading hold

L: Toggle autopilot flight level change

Ctrl-A: Toggle autopilot approach hold

Right Ctrl+=: Increase autopilot reference Vs

Right Ctrl+-: Decrease autopilot reference Vs

S: Autopilot airspeed hold

T: Arm autothrottle

[: Decrease heading bug

]: Increase heading bug

F: Flight director toggle

I have other controllers using the same commands, as often I may use a combination of keyboard and various controllers depending on if I am at home or on the road. Naturally these are just my personal choices that have worked well over the years for me. Once comfortable setting these up, you can choose anything you want. It will be easy and fast to configure.

Perhaps the most important buttons to assign in the entire program are “pitch trim up and down.” I use two buttons on my joystick for that, simulating the electric trim rocker found in most general aviation and jet aircraft of today.

Whether or not you have a simple or complex set of actual hardware to use, I would recommend attaching an Xbox 360 or Elite controller to the mix. It’s an inexpensive but very effective piece of hardware that in my case becomes a portable autopilot unit. The sim will take any number of hardware pieces running in harmony. This simple device can be used for basic flying, but I chose to disable all the default flight functions on my Xbox controller and have introduced many of the autopilot functions I just spoke about (see sidebar below).

Adding an Xbox controller to your setup can be useful. [Courtesy: Peter James]

Amateur, But It Works

In addition to either my joystick (THQ Airbus side-stick) or the Honeycomb yoke, I have my landing lights, strobes, nav lights, and taxi lights assigned for quick access. Speed brakes can be assigned to a joystick traditional throttle slider or fancier throttle quadrant unit.

Once you purchase your first set of controllers, MSFS2020 will by default load many of the most common functions, especially if using a name-brand throttle quadrant with panels and buttons built in. The Honeycomb system does just that, with obvious systems, such as landing gear, already mapped properly.

Now that hopefully you have set up your controls and views the way you like them, you are indeed ready to fly and explore the entire world in minute detail. Be sure to be safe, plan, and treat it like it is oh-so-very real.

One last necessary item I’d recommend is the added immersion you’d get by purchasing FSRealistic, available online. It adds the necessary vibrations, noises, head-shaking motions, and so on, that I myself as a real pilot find extremely necessary when flying the sim. By default, MSFS2020 is not that animated, but this add-on takes care of the necessary things I feel that I can not live without in a realistic flight sim environment. Give it a try.


Recommended Autopilot Functions On an Xbox Controller

On my Xbox controller, I have assigned the following:

LEFT FORWARD BUMPER: Flaps up a notch

LEFT STICK PUSH DOWN: Lower flaps a notch

RIGHT FORWARD BUMPER: Reduce throttle (used for engine reversers on jets if you don’t have a throttle system that specifically does this—normal throttle forward from any device will remove reverse thrust)

PLUS PAD UP: Heading hold

PLUS PAD RIGHT: Increase heading bug

PLUS PAD DOWN: Altitude hold

PLUS PAD LEFT: Decrease heading bug

RIGHT STICK PUSH DOWN: Gear toggle

Other buttons I have are dedicated to Autopilot master toggle, Flight director toggle, etc.


This article first appeared in the July 2023/Issue 939 print edition of FLYING.

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Simulating the Voyage of the Plus Ultra https://www.flyingmag.com/simulating-the-voyage-of-the-plus-ultra/ Sat, 16 Dec 2023 00:15:27 +0000 https://www.flyingmag.com/?p=190808 The Dornier Do J Wal traveled from Spain to Argentina in 1926.

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Today in Microsoft Flight Simulator 2020 (MSFS2020), I’m going to be flying an airplane that played an important but often forgotten role in the early history of aviation, the Dornier Do J “Wal.”

Claude Dornier, born in 1884, was the son of a French wine merchant and his German wife. Dornier grew up in Bavaria and graduated from engineering school in Munich. He went to work for Ferdinand von Zeppelin at his base in Friedrichshafen and soon rose to become the count’s top technical adviser, helping design dirigibles and airplanes. In 1914, Dornier formed his own airplane company, also based in Friedrichshafen. A museum is located on the site today.

After Germany’s defeat in World War I, all aircraft production in the country was prohibited. Dornier continued to design aircraft but had to produce them in Italy. The Dornier Do J flying boat represented his first major success.

The Do J was powered by two piston engines placed in tandem (front and back) over the wing. A variety of different types of engines were used, depending on availability and needs. These are British-made Napier Lion 12 cylinders, putting out 450 hp each. The engines were accessible via a ladder on the platform behind the cockpit.

[Courtesy: Patrick Chovanec]

The floats on either side of the fuselage, supporting the wing struts, are Dornier’s patented “sponsons,” which made it more stable in the water than the more common side pontoons.

The cockpit itself was completely open and exposed to the elements. Keep that in mind during the long journey ahead. What’s more, sitting in the cockpit, that big propeller is turning right above your head.

[Courtesy: Patrick Chovanec]

Inside the cockpit, the main pilot’s seat is on the right, not the usual left. The throttle and fuel mixture levers for both engines are on the pilot’s right side. Note the mechanical wires and pulleys connecting the controls to the control surfaces. The position of the instruments, directly behind the “wheel,” makes them a bit difficult to see.

[Courtesy: Patrick Chovanec]

The Dornier Do J made its maiden flight in 1922. The nickname “Wal” means “whale” in German.

The specific airplane we’re looking at right now was called the “Plus Ultra.” And we’re joining it just as it prepares to take off from the Rio Tinto in front of Palos de la Frontera in southern Spain for a historic flight on January 22, 1926.

[Courtesy: Patrick Chovanec]

The pilot was Captain Ramon Franco, brother of future Spanish dictator Francisco Franco. Both were officers in the Spanish army, though in 1920, Ramon had joined the country’s new air force. The co-pilot was Captain Julio Ruiz de Alda, who later helped found Spain’s fascist Falangist movement and was executed by anarchists in the Spanish Civil War. There were also two more crewmembers, a lieutenant and a mechanic, who I presume were located inside the hull.

Their goal was to fly from Spain across the south Atlantic to Buenos Aires, Argentina, in a series of stages. Their point of departure, Palos de la Frontera, was symbolic because it is where Christopher Columbus sailed from on his first voyage to the Americas.

[Courtesy: Patrick Chovanec]

Rio Tinto is also the name of a large British mining company that operated the famous copper mines here, just outside of Huelva, starting in the late 1800s. These were its loading piers below me. At the very tip of the peninsula, where the rivers converge, is a monument to Columbus’ voyages.

[Courtesy: Patrick Chovanec]

“Plus Ultra” means “further beyond” in Latin and is the national motto of Spain. The first leg of this journey was 1,300 kilometers to the Canary Islands, all by sea. Weight is everything on a journey like this. Before departing Spain, they actually discovered a stowaway on board—a newspaper reporter—who could have ruined their plans.

The journey to the Canary Islands took eight hours. Consider that’s an awfully long time to be in an open cockpit, completely exposed to the elements, over the ocean.

[Courtesy: Patrick Chovanec]

We’ve arrived at the port of Las Palmas de Gran Canaria. The Plus Ultra landed a bit farther south along the shore, at the Bay of Gando, where Gran Canaria’s modern international airport is located.

[Courtesy: Patrick Chovanec]

On the 26th, they took off from Gran Canaria on the second leg: 1,745 kilometers to Cabo Verde, off the western tip of Africa. This time, the journey lasted nine hours and 50 minutes over the ocean before reaching land. I’m arriving at Praia, at Cabo Verde, just as the sun is setting.

[Courtesy: Patrick Chovanec]

From Cabo Verde, the Plus Ultra took off for the third and longest stage across the Atlantic to Brazil. On this leg, the airplane ran into serious headwinds that slowed its progress considerably and pushed it off course.

[Courtesy: Patrick Chovanec]

Almost out of fuel, they fortunately came across the tiny islands of Fernando de Noronha, 350 kilometers off the northeast tip of Brazil. It must have been an extremely welcome sight. Today the islands are still very remote and mainly popular for ecotourism. They had traveled 2,305 kilometers in 12 hours and 40 minutes.

[Courtesy: Patrick Chovanec]

I have no idea how they refueled here, but somehow they did, and by January 31 were ready to depart on their next stage. You’d think that the next leg, 540 kilometers to Recife on the mainland coast of Brazil, would be easy by comparison. In fact, the rear propeller broke and had to be fixed in mid-flight. Unless they landed in the ocean, I assume they had the mechanic climb up there while still in the air. I tried it, and the plane can still fly on one engine—barely. After three hours and 38 minutes, though, they made it safely to Recife.

[Courtesy: Patrick Chovanec]

From here it was a matter of following the coast for 2,100 kilometers to Rio de Janeiro, which took 12 hours and 15 minutes. They arrived in Rio to a rapturous welcome on February 4. The crew of the Plus Ultra were not, in fact, the first pilots to fly across the south Atlantic to Rio. Two Portuguese aviators had done so, from Lisbon, in 1922. But they had used three different airplanes. This was the first crossing in a single plane.

[Courtesy: Patrick Chovanec]

From there, another 2,060 kilometers to Montevideo, Uruguay, greeted by another huge crowd on February 9. And, finally, across the River Plate to their destination: Buenos Aires, Argentina. It had been a journey of 10,270 kilometers in 59 hours and 30 minutes in the air, at an average speed of 172 km/h.

[Courtesy: Patrick Chovanec]

Their arrival in Buenos Aires on February 10, 1926, was a major news event in Spain and throughout Latin America, which was now linked to Europe by air. The Argentinian songwriter Carlos Gardel composed a popular tango to celebrate the flight of the Plus Ultra, “La Gloria del Águila” (Glory of the Eagle). The Plus Ultra itself is preserved in a museum just outside of Buenos Aires. The crew returned to Spain as national heroes.

Ramon Franco’s subsequent story is a curious one. Far from sharing his brother’s right-wing politics, he entered that realm as a left-wing republican anarchist, involved in conspiracies to overthrow the monarchy. But blood proved thicker, and he sided with his brother Francisco in the Spanish Civil War. Ramon was killed in 1938, when his seaplane crashed during a bombing mission against Valencia.

The journey of the Plus Ultra was not the only famous voyage undertaken by the Dornier Do J. Norwegian polar explorer Roald Amundsen attempted to fly two of them to the North Pole in 1925. Amundsen took off and landed them directly on the polar ice sheet but unfortunately landed somewhat short of his goal. Their plan was to fly two (N24 and N25) to the North Pole, transfer the fuel, and fly only one of them (N25) back, which they did. Their failure to reach the North Pole opened the door for the American Richard Byrd’s attempt the following year, which I covered in another post on the Fokker F.VII.

[Courtesy: Patrick Chovanec]

Like the Fokker F.VIII, the Dornier Do J also served as an airliner. The passenger versions had a cabin in the front of the hull, pushing the cockpit back a bit behind the front propeller. Here’s a look at the interior of the Dornier Do J’s passenger cabin.

In the 1930s, German airline Lufthansa used the Dornier Do J to make the ocean crossing from Africa to South America, starting here in Bathurst (now Banjul) on the River Gambia. [Courtesy: Patrick Chovanec]

Passengers and mail would arrive on other airplanes down from Europe, transfer at Bathurst to the Dornier Do J for the ocean crossing, then once in South America, catch yet another airplane to their final destinations.

[Courtesy: Patrick Chovanec]

Lufthansa competed with the predecessor of Air France on what became known as the “Southern Mail” (from Europe to Latin America), though the French did not fly Dorniers. Antoine de Saint-Exupery, famous for writing The Little Prince, flew this route for the French rival to Lufthansa. His books imbued the Southern Mail with an aura of romance and daring.

Initially, the Dornier Do J couldn’t make the crossing in one go. It has to land in the ocean midway to meet up with a prepositioned ship to refuel. However, landing and taking off in the deep ocean swells proved hazardous and also consumed a lot of fuel. So by 1934 they were making the flight directly, though the airline maintained support ships if needed.

[Courtesy: Patrick Chovanec]

Claude Dornier went on to build even larger seaplanes, including the 12-engine Dornier Do X in 1929. Dornier also built bombers and other aircraft for the new German Luftwaffe, including the Do 17 “Flying Pencil” that took part in the Spanish Civil War and the Battle of Britain. In contrast to Hugo Junkers, who opposed the Nazis and lost his company to them, Dornier joined the Nazi Party in 1940 to secure his aircraft contracts. 

Dornier escaped prosecution as a war criminal but was classified as a Nazi “follower”—an ignominious end to his career. He died in 1969, but his company still exists in various forms, as subsidiaries of larger firms, including EADS Group.

[Courtesy: Patrick Chovanec]

I hope you enjoyed the story of the Dornier Do J Wal, an airplane whose bulky, boat-like shape belies its pioneering role in the history of early aviation.

If you’d like to see a version of this story with many more screenshots and historical images, you can check out my original post here.

This story was told utilizing the Dornier Do J Wal add-on to MSFS 2020, along with sceneries produced by Romantic Wings, as well as by fellow users and shared on flghtsim.to for free.

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Is It Real or a Flight Sim? https://www.flyingmag.com/is-it-real-or-a-flight-sim/ Fri, 08 Dec 2023 22:52:57 +0000 https://www.flyingmag.com/?p=190034 Flight simulators and the real world interact so beautifully, it’s hard to tell the difference.

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We have come such a long way from way back when I started this incredible hobby in 1981. In those days, it was just a grayscale screen with just “sticks and lines,” as my sarcastic older sister would call it. At the time, I treated those “sticks and lines” as amazing scenery, having no idea that the Microsoft Flight Simulator of today would be what it is now. 

Today’s version is really what I had always dreamed of. I have taken so many screenshots over the last few years that I would love to publish a coffee table book just to display them. I don’t think I am alone in that sentiment. I have spent a lot of time viewing screenshots other flight simmers have posted on Facebook fan pages. 

These screenshots, mine and others, showcase the beauty of this sim. Fellow pilots I share a jet cockpit with are often stunned when I show them scenes from the current MSFS. Many had dabbled with it way back when and never returned generally due to being less than impressed. They ask me, “Isn’t that a real picture?” 

Here are a few of my favorites.

A Carenado Piper Archer II on the runway at Monument Valley, Utah. [Courtesy: Peter James]

In this pic, I had manually set the weather to scattered to broken cumulus with unlimited full slider visibility. The west has great clean air—anything less than 100 miles just doesn’t seem right. The later afternoon sky or “golden hour” really makes the colors pop. This was around early April, when some snow remained in places but clearly some greenery was popping in too. MSFS does an amazing job using color and lighting to create this scene. It still absolutely stuns me. I just can’t tell it’s not a real photo. By having this haze-less sky, the colors and contrast really pop to the maximum. As a note, you’ll only find this by manually setting visibility to max and raising the clouds to a height several thousand feet or higher above the ground, which is quite realistic for the western dry climate and thermally driven lift.

A view of flying around the valley and marveling at the natural rock formations. [Courtesy: Peter James]

Touring around this region is so much fun, from low level to long distance to taking screenshots. For added realism, be sure to drag the visibility sliders to full and also throw in added turbulence as during the day this would be common. Using live weather does a better job of thermals, chop, and low-level winds and shear, but then it is sometimes slightly more hazy, with less color contrast to take photos.

A sugar coating of snow is visible throughout the area in late spring. [Courtesy: Peter James]

The live weather interpolates where worldwide snow cover is quite accurate, but when taking over total control, it is necessary to set this as well. The sliders allow temperature and associated snow coverage and thickness and are a lot of fun to fiddle with. Perfect for picture taking. 

Watch out for terrain and density altitude. [Courtesy: Peter James]

Climbing out from Monument Valley, some massive mesas and cliffs rise sharply about half a mile from the runway. What a great place to practice changing the weather and temperature with various aircraft to see what possibly could go wrong. Having a contest to see if you can clear terrain is always fun and informative.

Cruising over Monument Valley the old-fashioned way, with the wind in your face. [Courtesy: Peter James]

Low and slow, or actually fast and wild, is perhaps the best way to zoom, roll, and bomb through the canyons, valleys, monuments, natural spires, and flat-topped mesas. With the right airplane, you could certainly land on these places for some foot exploration. With the accurate topographical data worldwide, it’s just amazing how many places there are where you can find a runway. As I fly a jet for a job, my view at FL430 often has me wondering how many places out west, below me at the moment, have been conquered by bush pilots.

The default Bonanza enjoys some low-level action at the ‘golden hour.’ Is this real? [Courtesy: Peter James]

Using the same technique for visibility tinkering and cloud manipulation at sunset, I was able to capture this beauty. Whether you’re imitating Tom Cruise’s Maverick character from Top Gun in the F18 or low and slow, this part of the U.S. is perfect for trying anything. In the golden years of jet airline flying, I had heard airline pilots were allowed to fly low level through the canyons and valleys in Boeing 707s or Douglas DC-8s before climbing back up high to the normal cruising altitude. 

Bush flying in Idaho back country requires a whole new level of skills. [Courtesy: Peter James]

A few months ago, I featured some of the greatest payware-added airport details you can buy for bush flying. The way the grass, dirt, and camping sites blend together really does make MSFS a bush sim. Even since I wrote that, the continually enhanced weather modeling featuring mountain waves, ridge lift, and thermals has improved the realism–and danger!

The airport recognized as the most dangerous in the world is in the Himalayas. [Courtesy: Peter James]

For the ultimate challenge, try flying in real time to this part of the world. Nothing can beat the sometimes deadly Lukla Airport (VNLK) in Nepal. The only fast way to get to Mount Everest is this strip. Perched at high altitude and built on a huge slope with only one way in and one way out, this one is difficult at best. I crashed a few times battling wind, downdrafts, and a go-around into the sheer, rock walls that rise thousands of feet on the departure end. After some experimentation, I found the Carenado Pilatus PC-12 (available on www.carenado.com) was great for stopping fast and uphill taxiing. In real life, they bring passengers on Yeti Airlines in twin turboprops. Sadly, it seems a deadly crash occurs here almost every year. 

Paro, Bhutan, offers some amazing locally accurate scenery deep in the valley in one of the hardest, most challenging airports for jetliners. [Courtesy: Peter James]

Paro International Airport (VQPR) is featured on many videos. Landing airliners into this spectacular place near the Himalayas is a good stop prior to switching to a smaller aircraft and heading to Lukla or Tribhuvan International Airport (VNKT) in Kathmandu. A steep final approach, twisting past a temple on the mountainside and dealing with winds, downdrafts, and sink rates, is so much fun. Landings must not float, and a bang-on slam down is the only way to get on the ground here! The same thing holds for most high altitude airports that aren’t overly large. I was using an Airbus A319ACJ found on the sim marketplace within MFS itself, the LVFR or LatinVFR brand of Airbus jetliners.

Terrain mapping is common on most FS2020 jetliners in a very realistic way. [Courtesy: Peter James]

Terrain mapping is absolutely necessary and realistically done with most aircraft in the sim, I love the accuracy and smoothness of this, as it is pretty much identical to what I use in the bizjet I fly for work. Having spent half my professional pilot life without such tools, similar to TCAS now, I realize how I couldn’t live without such technology. Just another layer of safety at work.

Another real photo or what?! [Courtesy: Peter James]

You decide! Bush flying in the Rockies with a high lift device wing is a blast as you can challenge yourself to off-airport landings anywhere. Just beware of the icing threat in winter, in and around any clouds. With monster truck-style tires, everything is a runway, even the most inhospitable places on Earth. Frozen lakes, snow-covered fields, and mountain slopes are all solid and will result in pretty realistic physics if you take them on.

The Boeing 737NG wing view over Montana somewhere fools the trained eye. [Courtesy: Peter James]

Anytime I use the PMDG 737NG product line, I scratch my head over how real the pics look. The shine, lighting, and reflections on all surfaces are tops. Jetliners with interiors add to the camera views and believability. Some aircraft now have full interiors, such as the entire PMDG (www.pmdg.com) product line and many more. Anyone who doesn’t know PMDG hasn’t been in the hobby very long as they started building top-end Boeing jets way back in the early 2000s for the sim.

Take a virtual vacation here in the tropical Pacific in your seaplane. [Courtesy: Peter James]

With so many aircraft to choose from, it’s hard to decide what to fly or photograph next. You can shut down the engines on the Grumman Goose and listen to the wind and waves slapping the hull. You may hear local birds or wildlife as they are all programmed into the sim, depending on your locale. Wave simulation looks beautiful but doesn’t really operate like a true boating simulation or water model (not yet anyway, but I think that is improving).

Time to stop. I could easily lose control over all the photos I have taken. It’s like when you show off your baby pics: Everyone likes the first few, then they clearly are not paying attention as you drone on and on… 

I hope all the real pilots out there that don’t have PCs or flight sims realize the benefits, realism, fun, and adventure they’re missing. And sometimes the added brain power required to take in the “big picture” effect of your surroundings can keep cobwebs away and help you to feel less rusty if you aren’t flying much in real life.

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