Microsoft flight simulator Archives - FLYING Magazine https://cms.flyingmag.com/tag/microsoft-flight-simulator/ The world's most widely read aviation magazine Mon, 23 Sep 2024 16:26:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 ‘Microsoft Flight Simulator 2024’ Preview: Advanced, Audacious Leap Forward https://www.flyingmag.com/training/microsoft-flight-simulator-2024-preview-advanced-audacious-leap-forward/ Mon, 23 Sep 2024 16:26:07 +0000 https://www.flyingmag.com/?p=218190&preview=1 The new iteration of the flight simulator franchise set for release in November features improved aircraft flight models and new aviation careers.

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Four years after the launch of Microsoft Flight Simulator in August 2020, developers are preparing the launch of the most advanced and audacious Microsoft simulator software product in the 40-plus-year-old franchise’s history. 

In a media preview that took place in early September, journalists were given a few hours of early access to Microsoft Flight Simulator 2024 (MSFS2024) to see just how much more is coming to flight sim pilots on November 19.  

Important to know is that MSFS2024 is a brand-new software entity, designed from the ground up built by more than 800 developers. MSFS2024 will be expandable and more user friendly, with many software components streamed from the cloud, greatly reducing the glacial loading times experienced with MSFS2020

Cirrus VJS in MSFS2024 [Courtesy: Microsoft Flight Simulator 2024]

With improved aircraft flight models, better aircraft systems modeling, and many other must-haves, here is just a partial summary of the new features, improvements, and systems coming to MSFS2024:

New Aircraft

Returning to your virtual hangar will be all of the aircraft from MSFS2020 but upgraded to take full advantage of the new flight model in MSFS2024.

The development team also added the new aircraft, which have been divided into different packages and available for purchase on November 19. 

New General Aviation Aircraft

  • Beechcraft King Air C90
  • Cessna 404 Titan
  • Stemme S12G
  • Cirrus Vision Jet G2
  • Mike Patey’s Draco X
  • FlyDoo Hot Air Balloon
  • Aero Vodochody L39
  • Pipistrel Taurus M
  • Airship Industries Skyship 600 
  • Grumman Hu-16 Albatross
  • Air Tractor AT-802
  • Archer Midnight
  • Cessna C188B Agtruck
  • Cessna 400 Corvalis (TTx)
  • Aviat Pitts S1S
  • DeHavilland CL-415
  • DeHavilland Twin Otter
  • Dornier SeaStar
  • Joby S4
  • MX Aircraft Company MXS-R
  • Cessna 408 SkyCourier
  • Saab 340D
  • Pilatus PC-12NGX
  • Pilatus PC-24
  • Zivko Edge 540
  • Zlin Savage Norden
Airbus H125 in MSFS2024 [Courtesy: Microsoft Flight Simulator 2024]

Helicopters

  • Erickson S-64 Aircrane
  • Robinson R66
  • Airbus H125
  • Airbus H225
  • Boeing Chinook
Boeing 737 Max8 in MSFS2024 [Courtesy: Microsoft Flight Simulator 2024]

Airliners and Military

  • North American T-6
  • Boeing 737 Max8
  • Airbus A321 
  • Airbus A330
  • Boeing 747 DreamLifter
  • Boeing 747 Global Supertanker
  • Boeing C-17
  • Airbus A400M
  • Airbus Beluga
  • A-10 Warthog
  • North American P-51 Mustang

New Aircraft Systems Modeling

To build the most realistic piloting experience possible, all included aircraft underwent extensive system upgrades, including:

  • New hydraulics system modeling 
  • Electrical circuits with many working circuit breakers
  • Mechanical systems, such as engines, will experience oil burn 
  • Tire wear 
  • Braking system wear 
  • New EFB (electronic flight bag) tablet built into every airplane

The systems are not yet persistent across the flight simulator, meaning every time you load into a new free play flight session, the aircraft will be starting as new. However, wear and tear is modeled in parts of the new career mode.  

Yosemite in MSFS2024 [Courtesy: Microsoft Flight Simulator 2024]

New Flight Simulation Environment 

Avionics weren’t the only simulator components improved in MSFS2024. The dev team had the goal of “making the ground in MSFS2024 as detailed as the air.”

This improvement began with increasing the ground modeling (or “polygon count” in the language of flight simulation) to be of such high resolution as to allow for undulations in pavement, uneven surfaces and surfaces of different grip level. The result is that aircraft tires will now have higher fidelity interactions with surfaces as varied as sand, pebbles, rocks, boulders and trees, bringing a more varied experience to bush pilots landing on unimproved areas such as river beds, fields, and mountain sides.

Some other detail improvements: 

  • New weather engine with new storms and cirrus clouds at high altitude
  • Smoke from the ground or engine fires 
  • Updates to how standing bodies of water are modeled like lakes and oceans
  • Soft surface modeling for full-airframe parachutes and hot air balloons
  • Lift in ground effect
  • Wake turbulence 
  • Snow and snow amounts remodeled
  • Fields now grow crops and the vegetation height changes based on the season
  • New tree varieties populate the land
  • New animal model generates hundreds of species placed in correct regions around the world
Air traffic in MSFS2024 [Courtesy: Microsoft Flight Simulator 2024]

Airports and Lighting, Helipads and Gliderports:

As the Microsoft development team continues to bring its focus to details large and small, a total of 160 major airports have been upgraded from their MSFS2020 versions to include:

  • Correct line markings on the ground and taxiways
  • More variety and regionally corrected on-airport ground vehicles
  • New pavement textures
  • Airport lighting updated to feature more realistic brightness, intensity, warmth and color, especially at night
  • Additional liveries and aircraft types added  
  • 100 different airliner models make up the AI-controlled traffic
  • All ships around the world that operate transponders on waterways across the world in MSFS2024, updating their position every 30 seconds
  • 80,000 official helipads around the world 
  • More than 2000 glider ports added
For casual enthusiasts who have never been to a real-world flight school, a small airport, or have never sat in a real GA airplane, the MSFS2024 career mode serves as an introductory pathway to flight training. [Courtesy: Microsoft Flight Simulator 2024]

New Career Mode

The MSFS2024 development team built a comprehensive career mode with the goal of lowering the barrier to entry.

For casual enthusiasts who have never been to a real-world flight school, a small airport, or have never sat in a real GA airplane, this mode serves as an introductory pathway to flight training and then the chance to go deeper into a digital flying career.

For example: 

  • Careers start at a flight school location of the pilot’s choosing and progress through flight school activities and short practical exams that open the pilot into wider career choices driven by selecting different available missions.
  • Training is led by a virtual flight instructor. 
  • Once the minimum training is completed, pilots can select varied missions, such as banner towing, aircraft ferrying, crop dusting, search and rescue, executive transport, and cargo flights. 
  • Used airplanes in the career mode will feature wear and tear and require occasional repair paid for by successfully completing missions. 
  • There are over 3 million different potential missions in career mode, and missions change every day, keeping the game mode very fresh.
  • A new challenge mode will offer pilots the chance to compete against each other with an emphasis on fun and performance, with short two-to-10-minute engagements designed to be fast and interesting. 
  • A new world photographer mode offers the chance to try your hand as an air-to-air photographer with your images scored based on how many requested elements make it into your photo submission. 
Career mode [Courtesy: Microsoft Flight Simulator 2024]

MSFS 2024 Packages

Much like MSFS2020, sim pilots will have the option to purchase the following packages that come with different loadouts of new aircraft, upgraded aircraft, MSFS2020 payware aircraft, and upgraded airports. The higher-end packages will be available in a physical game box.

  • The standard package includes 70 aircraft (30 new MSFS2024 aircraft and 40 upgraded MSFS2020 aircraft) and 150 upgraded airports. 
  • The deluxe package includes 80 aircraft (35 new MSFS2024 aircraft and 45 upgraded MSFS2020 aircraft) and 155 upgraded airports. 
  • The premium deluxe package includes 95 aircraft (45 new MSFS2024 aircraft and 50 upgraded MSFS2020 aircraft) and 160 upgraded airports. 
  • New for MSFS2024, the aviator package includes 125 aircraft (45 new MSFS2024 aircraft, 50 upgraded MSFS2020 aircraft and 30 payware aircraft that were available for MSFS2020) and 160 upgraded airports. 

The MSFS2024 development team built features for all flight sim pilots, allowing the experienced users to go deep into the virtual world, and provided engaging flight sim experiences for the pilot who wants the structure and excitement of career mode, letting them choose their own adventure.

And casual users can enjoy the simulator by doing short sightseeing flights and using the new photography mode.

MSFS2024 seems to have effectively lowered the barrier to entry as well, funneling new users into the career mode to help them have fun and learn more about real-world flying. 

With meaningful improvements made to the user experience, pilots will have interactions in the air and on the ground that should feel more real. Forcing bush pilots to really evaluate their landing zone for large objects and modeling the real-world hazard of wake turbulence has appreciably increased the realism. 

It is easy to forget how far and how fast technology has moved in the years since Microsoft Flight Simulator’s launch in 1982. But based on the leap forward that is MSFS2024, the Microsoft leadership team has shown that it is prepared to do even more, bringing the digital world of flight even closer to the real one.

Hot air balloon in MSFS2024 [Courtesy: Microsoft Flight Simulator 2024]

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Skyscapes for Simmers https://www.flyingmag.com/simulators/skyscapes-for-simmers/ Tue, 30 Jul 2024 19:39:44 +0000 https://www.flyingmag.com/?p=212467&preview=1 Take the ‘Microsoft Flight Simulator 2020' live weather feature to the next level with manual setup.

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During my first few flying lessons as a teenager, I discovered the joy of going near or into cumulus clouds. Dodging canyons, diving, turning and twisting around “puffies” was good enough to be a sport to me. 

Thirty years later, as I have racked up thousands of hours flying business jets, fulfilling my cloud-popping dreams, I get to do the same on my home flight sim thanks to Microsoft Flight Simulator 2020 (MSFS2020).

In the four years since MSFS2020’s release, so many improvements and features have been added to make its visual world more realistic. The weather modeling seems to improve almost daily. 

MSFS2020’s live weather feature has always been fabulous and seemingly accurate. Yet with all its improvements, I still have an affinity for manually setting up the sky. I call this “skyscapes.”

Creating Skyscapes

I make my own skyscapes all the time now—and you can too. Or you can download them from others. It’s easy to do, tons of fun, and has become an artistic way of enjoying the sim.

It’s perfect for making coffee-table-perfect screenshots and also allowing overriding the live weather in case it’s interfering with your plans on that day. 

Manually setting CU with rain shafts will result in rainbows under the right conditions. This photo was SLC high base CU in gusty conditions with clear downburst modeling. This is using the recently released PMDG 777-300ER. [Courtesy: Peter James]

I enjoy modeling convection. The visuals of the cumulus clouds against a deep blue sky is intoxicating to me. Up until recently the cumulous model or thunderstorm was dead, with little or no turbulence. I would have to turn to X-Plane 12 storm modeling to be challenged. 

X-Plane has always done a superior job in convective modeling. But in the last two months until now I have noticed something in MSFS2020 has changed. 

Recently, I took a sim flight around Thailand testing out the new incredible PMDG 777-300 (pmdg.com), using my self made tropical skyscape. I programmed cumulus clouds with tops exceeding 30,000 feet, which suddenly started to upset the mega airliner as I flew traffic patterns. 

Near the cumulous, there were sudden upheavals, airspeed changes, and shear. It was rough. Some clouds did nothing, while others had winds gusting to over 50 knots in spots, varying on the direction, creating shear and moderate turbulence.

I tried numerous circuits around the area, with some 30 miles around the airport intentionally penetrating and circumnavigating the cumulous, some of which had grown to thunderstorms with lightning bolts. Adjusting the manual slider for customization I increased the lightning percentage and rainfall rates. The visual effect was spectacular, with visible rain shafts, downbursts, and rainbows.

I used one of my own homemade ‘skyscapes,’ which is found by untoggling the live weather option. You can choose many presets by MSFS2020, anyone else’s, or your own after you save them. [Courtesy: Peter James]

Creating Sim Weather Themes

Creating your own weather themes is a breeze.

To get started, just untoggle the live weather button then manually tweak clouds, wind, visability, and temperature. Use the little icon to the upper-right corner to give it a unique name. That’s it, and it is saved forever for recall or to share online with others. I have started making many, based on real-world location and with the typical weather. 

Using manual weather offers the ability to deepen the blue sky to accurately represent areas that don’t have pollution, like the Pacific Islands or the Rocky Mountains in the U.S.

To do this, drag the humidity slider fully to the left. Moving it to the right creates more humidity, leading to a reduction in visibility or even fog if you keep going full right into a zero/zero type of world.

Temperature is self explanatory. Lightning is fun to tinker with, as is precipitation. By having high bases and no precipitation, you can simulate typical high altitude Rocky Mountain-style convection.

Throw in gusty winds in varying degrees with altitude or shear to simulate a day filled with thermals and convective winds. Dry base storms in the Rockies can be deadly, even without any precipitation falling. By adding a lot of precipitation you’ll get intense rain shafts and flooding.

By lowering clouds to under 3,000 feet msl, reducing visibility, and having intense rains, you’ll be creating a typical tropical-style setup. Make the winds light. The combinations are endless. 

Editing the individual clouds in this example shows CU activity with tops up over 39,000 feet with low bases due to my location in Thailand. [Courtesy: Peter James]

The results of the above sliders of 30 percent lightning, bases 2,200 msl, tops FL 390 with no humidity affecting visibility. Note the menacing narrow CBs with downbursts as you would get in the tropics. [Courtesy: Peter James]

That is not haze but accurate light rain shaft scattering light. With time this will move and drift or get worse. The lighting effects of MSFS2020 are spectacular.  [Courtesy: Peter James] 

Tropical convection with a lightning flash. Sudden wind shear and turbulence occurring. The MFD shows winds over 40 knots in the area of the cloud, despite me programming calm winds manually for the entire area. [Courtesy: Peter James]

The Phuket region of Thailand is beautiful. Note the water being a mirror under calm surface wind, but near the cumulus things go wild. [Courtesy: Peter James]

Still adjusting to the 777-300ER at a whopping REF of 153 knots, all while battling the burst of shear and vertical excursions near the convection. [Courtesy: Peter James]

The PMDG 777 is the epitome of a realistic, study-level aircraft. I am currently using an Asus ROG 18 (i9, GeForce 4090) laptop for all my flight simming sessions. 

Tropical vertical towers rise and fall and sometimes make crazy shapes just like I have seen in real life. [Courtesy: Peter James]

As I fly the heavy jumbo, which in itself is a task, I wondered how the effects would affect a Cessna type aircraft. I booted up a brand new late model  Carenado Cessna 182T and flew over the intermountain western U.S. for testing using a similar weather model but raising the CU bases to about 7,000 agl and tops to near FL 400. 

It’s a random occurrence, but climbing near the bases resulted in some light chop and shear, though not as much as expected. After adding in more lightning and rainfall, I experienced some massive vertical spikes with winds gusting to almost 50 knots while in cruise at some places near clouds.

A Carenado Skylane with some hearty convective action nearby over the plains of the Western U.S. [Courtesy: Peter James]

Rain curtain and rainbow simulation is fully active depending on lightning angle and precipitation rates, just like in reality. [Courtesy: Peter James]

The beauty of high base cumulonimbus simulation with a rain curtain looks like a storm-chaser action scene. [Courtesy: Peter James]

In preparing this article, I used a recently released add-on called SimFx by Parallel 42. It is available here, and includes other visual aircraft effects like wing fogging, tire spray, rubber trails, dirt, and much more. Some pretty cool premade “skyscapes” are included as well. 

On final where the go-around would be a real nail-biter with a race against time just to make a normal landing. Flight simulation is not always about using good judgment. Indeed, often a scenario-challenging question is perhaps more in the lines of what not to do in real life. [Courtesy: Peter James]

Your home sim may not be able to replicate everything, but the amount it can do is staggering. The lack of motion is really about the only thing that stands out. Visuals are better than FAA-level D sims—and sound better too.

Hopefully you too will try making some of your own “skyscapes” in MSFS2020 and discover the fun of doing so as I have.

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Ultimate Issue: Taking Sim to a New Level https://www.flyingmag.com/simulators/ultimate-issue-taking-sim-to-a-new-level/ Wed, 17 Jul 2024 13:11:09 +0000 /?p=211326 In recent years, add-ons for the Microsoft Flight Simulator 2020 and X-Plane 12 platforms have grown in numbers.

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What is this term “study level” we often hear in the flight sim community?

It’s been the catch phrase used everywhere the last few years, and it has become the gold standard of top quality aircraft or those so realistic and so well designed that you could study them to obtain actual type ratings and pass an initial course.

Most add-ons are of simpler design and varying levels of quality, but over the years, these study level aircraft for the Microsoft Flight Simulator 2020 (MSFS20) and X-Plane 12 (XP12) platforms have grown in numbers.

I am old enough to remember the old fighter sim called Falcon 4.0 in the late 1980s and early ’90s. It came with a thick paper manual that felt like a novel. I miss those days of real boxes, manuals, and reading material.

Some of the most detailed aircraft add-ons come loaded with PDFs to study, and some have nothing at all, leaving it up to the customer to go online or just obtain the actual real aircraft’s study manuals. It seems lazy to not bother to publish a manual for an aircraft release, but then again, if it’s so realistic that the only PDF says “go obtain a real Airbus A320 POH” for more information, I’m sold. If something is that good and complete, then I think the developer is allowed to be lazy, or perhaps a bit big braggish.

Most commercial pilots, or experienced aviators in general, were dismissive of flight sims at home. Twenty years ago, I was embarrassed to come out of the sim closet for I’d be a victim of skepticism or at least a target of laughter. “No flight sim can do anything close to what ‘real pilots’ deal with in Level D sims,” I was often told. Or, I’d hear, “Oh, yeah, that little Microsoft Flight Simulator, I played with it once. It looked like a cartoon, so that won’t help anybody.”

This is what every older-and-bolder, gray-haired retired airline pilot said when seated to my left.

Now that I have gray hair, I am all too happy to encourage the younger generation to get active with sims when they aren’t flying the real thing. It’s also accepted among almost all real pilots I know as a really useful tool now that photorealistic graphics are everywhere and far exceed the quality of a $20 million sim the FAA approves. For as little as $2,000, you can rival those simulators at home.

Although not completely study level, the default Boeing heavies are now incredibly realistic with flight modeling and avionics realism capable of autoland CAT3. [Courtesy: Peter James]

I am not going to mention every study level aircraft available—that would require a book.

Yet over the years before and even right through MSFS2020 and XP12, several come to mind and most are quite famous and have been around for a long time:

Precision Manuals Development Group

The company has been around since the early 1990s. It’s the longest add-on group ever for any sim, and in my opinion, the finest. Everything about it is study level.

Its entire Boeing products are the gold standard of what an add-on should be, and nobody has rivaled it in producing a Boeing 737NG, 747-400, or 777. Now since the release of MSFS2020, we have been enjoying the entire 737NG set, including BBJ. Almost every system, failures, controls accuracy, autopilot, performance, switchology, sounds, visuals, etc. have all been reproduced perfectly.

Years of development for just one airframe. You’d ace a type rating in the real aircraft after spending time with PMDG products. I wish I could go get a 737 type rating just to test this theory myself. I feel I know no other aircraft as well as this one, due to my years with PMDG 737s. Now, we are about to get its 777 finally after years of waiting patiently. It will be released this year and continue the outrageous quality and realism we all crave from a company that really only releases masterpieces.

PMDG’s 737NG/BBJ Series has always been the study level of all study levels to compare everything else to over the years, starting way back in the 1990s. [Courtesy: Peter James]

Fenix

This company is a new entrant that stormed onto the stage just last year with its completely detailed A320 for MSFS2020. Upon release, it quickly became accepted as the most detailed Airbus for any sim platform.

In my opinion, the early release suffered from performance and frame rate issues as it couldn’t compare to the smoothness and fidelity of the PMDG lineup. But a year later, with all the refinements and the recent release of the update or Block 2, it is now a masterpiece. Detailed systems right down to individual circuit breakers are modeled. Engine modeling and accuracy is key. All that has been done, and now the IAE version is included, each with its own systems, sounds, and realistic performance.

Some say it has blown past the PMDG. Whatever the opinion, I share the zeal. It’s smooth, precise, and many real airbus pilots online tout it as basically perfect. A true study level that you’d absolutely use during type rating school. I’ve enjoyed flying it now, as much as I have over the years with the PMDG lineup.

SimMarket

This company sells the Maddog MD82 for MSFS2020. I am not as familiar with the older airliners, so I will defer to the majority of sim fans online holding this up to the level of the Fenix.

For MD fans, this is also a real keeper. It represents a blend of systems modeling and accuracy all from the later ’70s to later ’80s replicated at a high level. In a battle for the top, this is often referred to as the best airliner ever made for MSFS2020. I’ll have to learn it better to give my own opinions, as I have used it little, never being a Maddog fan. But I see the reviews touting it as in the top few airliners ever released.

X-Plane

It has the outrageously in-depth Felis 747-200 series for the X-Plane sim. It is one of the most complete jetliner simulation add-ons I have ever used—from nose to tail. This is one of the reasons I still use XP12.

I cannot say enough about this masterpiece other than I wish it was available on MSFS2020 as well. You need to be three pilots at once to handle this beast. Setting up view points is key, as you’ll not only be pilot and copilot but flight engineer as well, often manipulating the systems as you sit sideways. You can feel the quality, heaviness, and momentum.

X-Aviation

The company sells the most renowned and sought-after bizjet for any sim, the Hot Start Challenger 650. This completely study level jet is once again simulating entire circuit breakers from head to tail. Setting the bar so exceedingly high, it’ll be what all future bizjets are compared to.

Sadly, only X-Plane 12 has it, but again, that’s another reason I still use it. The accuracy, realism, handling, etc. is all spot on. I fly a similar aircraft in real life and find this exceptionally close to the real thing. Again, it’s a type rating quality example to learn from. Many have called it the best jet ever designed for any sim, and it’s impossible to disagree. It certainly rivals the airliners above in total quality and experience.

Flysimware

It has a Learjet 35A that was recently released in “early access.” I have featured this in many an article so far, and it is well on its way to what I would call an honorable mention study level aircraft.

Its blueprint quality visuals, scaled parts, and cockpit clarity make this a winner right out of the gate. I’ve never seen such a beautiful reproduction in an early access or beta-style release. The flight quality, accurate avionics, sounds, and more make this a really promising product when the final version comes out.

It is the best pure bizjet built specifically for the MSFS2020 lineup so far. Let’s leave the jetliners behind now, as accuracy and study level can go down a category and be just as advanced.

Study level to the extreme, where a complete walk-around is required to fly your Comanche 250. [Courtesy: Peter James]

A2A Simulations

The company has the 1960s Piper Comanche 250 featuring its coveted Accu-Sim 2.0 technology to bring a living, breathing aircraft to your desktop. This example must be run as gently as a real one, maintained and babied, or else face what real owners face: expensive repair bills.

You can damage and destroy the airplane if you’re a ham-fisted pilot. The aircraft requires a full preflight and walk-around inspection. You can test the fuel and do everything a real pilot would during a flight.

Continually monitoring its wear and tear, systems, and cleanliness is all part of this intensely realistic model that keeps its constant state alive, meaning it will remember its health on a continual basis, even if you fly something else in between on different days. You even get to perform an overhaul and other yearly tasks.

This airplane has quite a following and has been labeled by many as the best general aviation aircraft ever designed for any sim. I believe A2A is leveraging its AccuSim technology to future releases, and it certainly has captured the immersion of owning, operating, and maintaining a personal airplane like no other.

Conclusion

These are all my experiences with what I own and fly in the sim world. Your opinions may vary, especially when you get into the smaller airplanes as it’s much easier to simulate a simple single-engine in study level than an airliner.

In some ways, many of the default or add-ons for GA are close to this namesake already. A basic default Cessna will accelerate any new student pilot right to the top. The graphics of MSFS2020 and XP12 aircraft are good enough and photorealistic enough to permanently lodge in the brain of anyone learning to fly and stay current.

It’s a great time to study and learn in today’s flight sim environment. Compared to what we had in 1981, everything now is study level.


This feature first appeared in the Summer 2024 Ultimate Issue print edition.

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Earning Your Winter WINGS https://www.flyingmag.com/earning-your-winter-wings/ Thu, 04 Jul 2024 13:00:00 +0000 /?p=210496 A sim pilot embarks on his IFR learning through a self-paced program of scenario-based training flights paired with live ATC.

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Winter here in New England seems to be loosening its grip, the days are getting a few minutes longer every week and what little snow we had is receding quickly.

Since I got back into home flight simulation, I look forward to the winter as the cold weather guarantees a few more weekends that I get to spend indoors, guilt-free. The winter makes it easier to schedule a weekend afternoon flight in my flight simulator, no matter what the real weather is doing outside.

One goal I set was to begin the BVARTCC WINGS series of training flights, which are self-paced and available to be flown whenever there are live air traffic controllers from the VATSIM service controlling the Greater Boston airspace online.

To help complete the WINGS program, I set the secondary goal of learning to use the G1000 for IFR flying, with the BVARTCC WINGS flights serving as an ideal live training environment. The volunteer VATSIM air traffic controllers watch and assess each WINGS flight and issue a pass or fail rating at the end, turning each into a mini-check ride, all from the comfort of your home  simulator. The WINGS flights also require that pilots follow the correct communication and navigation procedures for transition in and out of the airspace in the Greater Boston Class Bravo.

Although many sim pilots have flown the full series of BVARTCC WINGS flights, I am always surprised at how few real-world pilots are aware that this program exists and can be completed with only a basic flight simulator.

The BVARTCC WINGS training program is broken down into six VFR flights, typically flown first, and then 24 IFR flights, all designed to be flown sequentially. As stated in the introductory reading, a BVARTCC club member may fly the flights in any order, and skip flights, but you must eventually fly all 30 flights to become a WINGS graduate.

In summer 2022, when I began the WINGS VFR flights, I decided to fly each of them in order, predicting that I would enjoy the learning and preparation required to successfully pass them. Each flight features increasing levels of difficulty requiring some studying and preflight planning before launching on them.

I found that the WINGS VFR program was an enjoyable way to knock the rust off my VFR Class D, C, and B airspace and communication skills as I prepared for the start of the WINGS IFR program. My relatively slow pace fit my learning goals and available free time, but if you take up the challenge of the WINGS program, you can choose the speed that works for you, provided you fly each flight when there are controllers actively managing the airspace.

BVARTCC publishes a schedule of controller coverage and updates its discord channel when volunteer controllers are working the airspace so you can plan ahead for your flights. When flying in the BVARTCC, you are expected to set your simulator to the live weather conditions.

Microsoft Flight Simulator (MSFS) and X-Plane (XP) will reference current METARs based on your departure airport, which are updated roughly every 15 minutes, and will build the weather conditions in the simulator to match the real world. Each flight simulation program has its strengths and weaknesses concerning the execution of live weather in the simulation. Your experience will vary.

However, one benefit of METAR-based live weather is that you can use ForeFlight or Navigraph on your tablet or secondary screen to check the weather at your departure and destination and have confidence that you’ll experience those conditions when you are flying in-sim. Accurate winds and barometric pressure settings are important components to using live air traffic control services like VATSIM so that weather conditions you’re experiencing in the sim are the same as the controllers are referencing when assigning runways for takeoff and landing.

I also set the simulator to the current time of day so that daylight changes realistically over the course of my flight. There are some additional basic hardware and software items you should have on your PC to get the most out of flying in the BVARTCC with live air traffic control. See the “Introduction” and “Getting Started” tabs of the WINGS section of the BVARTCC website for more information.

WINGS IFR 1: Introduction to IFR

The WINGS IFR 1 is aptly titled the Introduction to IFR flying. It is the IFR equivalent to a trip around the traffic pattern at KBOS.

To successfully pass the flight, one must file and fly the LOGAN4 departure, with vectors expected to bring the aircraft around to intercept the ILS approach back to the active runway for landing. All of the taxiing and ground movement must be done correctly as well, requiring full attention from startup to shutdown. Making a major taxiing mistake would fail the flight, so my iPad running ForeFlight was prepped with the aircraft checklist, map (zoomed in for taxiing) and the ILS chart for the active runway preloaded onto the “Plates” tab.

Final approach onto Runway 4R at KBOS on my first WINGS IFR flight. Note the traffic waiting to takeoff from Runway 9. [Courtesy: Sean Siff/Microsoft Flight Simulator]

KBOS ranks well within the top 10 busiest airports in the VATSIM system measured by total aircraft movements per year. In the real-world, KBOS is typically just inside the top 30 for all international airports, but in VATSIM, KBOS is well-liked for its dynamic New England weather and challenging wind conditions.

It also is a popular destination for sim pilots who depart from Europe and fly across the Atlantic ocean and time their flights to conclude when there’s live ATC coverage from VATSIM controllers at KBOS. Someday I hope to make that cross-ocean journey, once my IFR and widebody jet operational knowledge is at the requisite level for the undertaking.

With cross-ocean goals in the back of my mind, my journey into IFR flying began at the Signature Flight Support ramp on the northwest side of KBOS as it is the main parking area for general aviation aircraft. The winds were 19kts, gusting 28kts (above my personal minimums in the real world) and the Cessna 172—the recommended aircraft for this flight—was rocking in its chocks when I began the engine start procedures.

MSFS models wind noise, and I could hear the wind blowing and the airplane creaking while I started working through the checklist. With the engine running, I checked the ATIS, dialed in the correct frequency to request my IFR clearance and patiently waited my turn to key the mic.

The volunteer controllers do a great job managing “the weekend rush” of flight sim pilots seeking to fly while the airspace is live and I did my best to bide my time between the pushback requests, taxi instructions and other sim pilots opening their IFR flight plans. There aren’t always enough volunteer controllers to completely staff a given airport or airspace, so we all do our part to share this valuable resource as the controllers often have to stretch themselves across the clearance, ground, and tower communication roles.

Sometimes there are waits to get started but I’m always comforted by the fact that no real avgas is being burned. The busy communication frequencies offer the added challenge of being succinct on the radio when it is your time to push to talk.

After 10 minutes, I found my opening, asked for and then nervously read back my clearance, certain that all the other sim pilots could hear how green I was. As instructed, I filed my flight plan before starting my flight so that the controllers had my virtual flight strip on their display ahead of time. Soon I was following the taxiing toward Runway 9 following at least six aircraft taxiing ahead of me, holding at various intersections, with more sim pilots receiving their permissions for pushback from their respective gates. I could see three aircraft in the air on final for Runway 4-Right.

Until this point, I had never experienced such a busy live flight sim environment, and it was really exciting and immersive. The frequency was jammed with controllers conducting the symphony of aircraft movement, and from listening I could tell that there were pilots from all across the world taking part in this flight simulation experience.

Accents from the United Kingdom and the southern United States mixed in with pilots from New England, the Midwest, Latin America, and Germany as well. The international and domestic mix of pilots felt and sounded just like the real KBOS on a normal day.

Passing intersection Charlie on taxiway Bravo, my Ground controller offered me a takeoff from Runway 4-Left. I fumbled for the LOGAN4 departure chart on ForeFlight to verify the amended takeoff instruction, a quick reminder that the simulated IFR flight environment can be dynamic and that I must also be ready for a change of plans.

The 4L takeoff prevented me from waiting in the growing line of airliners cueing for Runway 9. Soon I was cleared for takeoff and lifting off from 4L, fighting the gusty conditions, keeping focused on my departure heading and altitude while awaiting my first turn to heading 090. Being vectored through the busy airspace was even more exciting than my usual flight sim adventures as I could hear and see the aircraft I would be joining shortly on final approach.

The visual resolution of other traffic is not what you are accustomed to in real-world flying. Still, it is usually easy to see the navigation lights and a distant but somewhat blurry shape of the aircraft near you making see-and-avoid relatively easy. I had been handed off to Boston Approach and was soon given my final vectors to intercept the localizer for 4R.

Switching back to Boston Tower, I received my clearance to land and tried to keep my approach speed up to minimize the impact of the traffic needing to slow behind me. On short final, I could see one airliner in the air and three aircraft waiting to takeoff on Runway 9.

There would be a small audience for my landing, but I needed to shift my focus to the lateral and vertical guidance of the ILS on my G1000 PFD while trying to maintain the centerline amid a blustery winter afternoon. Although it wasn’t the smoothest landing, I was happy to be back on the ground and safely clear of 4R. Departures on Runway 9 resumed and the controller let me know I had passed the WINGS IFR 1.

Being careful to follow the taxi instructions back to the ramp at Signature, I was excited and relieved to have my first IFR flight in the books. The busy and short flight in the IFR system required my full attention, and was a fitting introduction to IFR flying. I was grateful the live weather was VFR and not at minimums.

I couldn’t have known at that time, but my next IFR flight, the WINGS IFR 2, was going to be flown in actual instrument flight conditions and would really test my rookie IFR flying skills and sim pilot decision-making.

Turbulence and icing on the windscreen made the approach into KPVD the most challenging of my sim pilot career. [Courtesy: Sean Siff/Microsoft Flight Simulator]

WINGS IFR 2: VOR Navigation

To begin the WINGS IFR 2 flight, I loaded into my Cessna 172 G1000 at the Signature Flight Support ramp at Boston Logan where my WINGS IFR 1 had concluded. The weather for the afternoon flight was 3 miles visibility, light rain and ceilings around 1,000 feet, with winds at 16 knots, gusting 27 knots.

Today’s flight would take me from Boston to Providence, Rhode Island (KPVD), via the TEC route found in the FAA’s preferred route database. The purpose of the flight was to build experience navigating with the VOR radio and then land at Providence using the ILS approach onto the active runway.

Per the instructions, I filed the LOGAN4 departure, received my clearance and began my taxi. Preemptively this time, I asked the tower controller if I could depart off 4L, which would keep me out of the snarl of airliners waiting their turn for takeoff. I quickly double-checked the departure instructions, received my takeoff clearance and was soon climbing up into the soup, fighting to stay on the correct heading while being pushed around by the winds.

After a few vectored turns I was given the ATC instruction “Direct to PVD,” and turned the CRS knob on my G1000 PFD to select a radial to follow to the PVD VOR. The CDI “needle” allowed me to finetune my course to the PVD VOR, and I was on the way to Providence.

Climbing to 4,000 feet, my filed altitude, I was mostly in the clouds, occasionally getting glimpses to either side or a quick look at the sky above. It was an airborne mess of conditions I had heretofore avoided as a private pilot and as a sim pilot. The late afternoon winter sun was breaking through the clouds and the light rain on the ground at KBOS had turned to freezing rain.

I made small lateral changes to try and avoid going through thick clouds where I anticipated the rain becoming more intense. There was turbulence to contend with, and it moved the airplane around a lot, but I decided to keep hand-flying the 172 for the practice of juggling the simultaneous responsibilities of aviating, navigating and communicating with ATC.

The westerly winds I was flying against were slowing my groundspeed and the freezing rain was starting to adhere to the outside of my 172, creeping up onto the windscreen and attracting my attention. I switched on the cabin heat and pitot heat and thought about what options I had if the icing proceeded to get worse.

With the sunlight changing the color of the clouds above me, I estimated the top of the broken layer to be at 4,500 feet and figured I was one request away from a climb out into clear air, which represented my best chance for the ice to sublimate off the surfaces of the 172. ATC surprised me, letting me know there was traffic transitioning at 5,000 feet and I would need to manage at my current altitude.

I knew I had the option to declare an emergency but that would have concluded my WINGS IFR 2 flight early, without a passing grade. The icing had covered about 50 percent of my windscreen, but it was not immediately getting worse. Looking left and right, I couldn’t see a significant amount of buildup on the leading edge of the wing and still had normal control authority, so I decided to hang in there, hoping that the forecast of 5 miles visibility and a 3,000-foot ceiling at Providence was going to hold up.

The ride was not improving, and I was constantly chasing my heading and altitude in moderate turbulence. No physical discomfort in my sim cockpit, but the aircraft was moving around a lot, more than I had seen before. Having never flown in clouds for an extended amount of time, I was keeping focused on my basic instrument scan of the G1000 PFD, which included watching the attitude indicator, the altitude, the vertical speed tape, the turn coordinator arrows, and the CDI/needle of the VOR. Coming in and out of the freezing rain and into the momentary gaps of sunlight made for dynamic visuals and enhanced immersion caused by the high-fidelity winter weather modeling.

After about 30 minutes en route, I had flown over the Providence VOR and was now south of Quonset State Airport (KOQU). I was out of the cloud bank now and being given vectors to intercept the ILS for Runway 5. I had the chart loaded onto my iPad and I switched my nav radio to the correct frequency. I was vectored back to the ILS about 12 miles south of KPVD and used the extra time to think ahead of the airplane and I quickly briefed the anticipated turns and descent required to pick up the final approach course.

ATC cleared me onto the approach and then quickly cleared to land since I was the only aircraft in the area. With clouds behind me, and a low cloud deck over the Providence Airport, it got significantly darker and the wind blew my 172 all over the approach. Although the freezing rain had stopped, the cloud deck over Providence was lower and the visibility was less than what the METAR had reported before I left Boston.

The icing on my windscreen hadn’t melted and turned the approach lighting to Runway 5 into a fuzzy blur ahead of me. Fighting the wind gusts, I kept my focus on the localizer and glideslope, with occasional visual checks through the windscreen ahead.

On final approach 1.5 miles out and 500 feet above ground, I kept my speed up and my flaps at 20 degrees as I encountered low-level wind shear causing large changes on the vertical speed tape and my aircraft to shudder noticeably. Clearing the “fence” just before Runway 5 at Providence, the gusty surface winds pushed the 172 back and forth across the centerline as I tightened my grip on the yoke and worked corrections on the rudders. 50 feet above the runway, I pulled back on the throttle and tensed for a brisker than normal landing.

Once I made contact with the surface, it took a lot of rudder input to keep the airplane on the cement as I had a roughly 30-degree crosswind and wind gusts that threatened to push me into the grass. Finding an opening on the frequency, I made my clear-of-the-runway call and the controller let me know I had passed the WINGS IFR 2.

In my parking spot on the ramp in front of the Atlantic Aviation FBO building, I reflected on the strain and challenge of the 40-minute flight from Boston as the wind whipped over the control surfaces of the just shutdown 172. It was my first short cross-country flight in the IFR system, my first encounter with simulated icing conditions in the clouds and it was a challenge from start to finish with the moderate turbulence and gusty winds. Also, I was challenged to rely on VOR navigation as my main navigation source, not having done that since my private pilot training.

In clear air momentarily, breaking out of a cloud bank south of KPVD. [Courtesy: Sean Siff/Microsoft Flight Simulator]

Admittedly, the G1000 PFD in CDI mode offered some additional situational awareness compared to a traditional steam gauge instrument and I was also running ForeFlight on my iPad.

I justify the ForeFlight map as it really aids in situational awareness since my flight simulator is connected to a single 4K TV and does not provide the peripheral vision you have in a real airplane. I use the moving map in ForeFlight to help supplement what I would normally see outside the airplane. I had made the flight more challenging by deciding to hand-fly it but I wasn’t confident that I could manage the automation provided by the autopilot and the other variables.

In future WINGS IFR series flights, I’ll need to be able to use the autopilot proficiently, so I noted this as an area for additional practice. It is one of the many features of the G1000 that I will need to better understand before getting deeper into the WINGS program.

The weather en route provided the biggest challenge, and I now had my first minutes of simulated IMC under my belt. I also contemplated how close I came to a very serious icing situation in the 172, knowing that it had no Flight-Into-Known-Icing capability. I’d like to think that I would never have found myself in that situation in a real airplane, but I was glad to have experienced it in my simulator first. Also, I’m careful to make sure the experience doesn’t build any false confidence, the images I have seen of the real icing lead me to believe that I narrowly avoided a situation that could have doomed my flight.

The MSFS2020 experience was all in the digital world, but the fidelity of it was impressive and the decision- making it prompted resulted in real stress and discomfort from the task saturation I encountered.


This feature first appeared in the May 2024/Issue 948 of FLYING’s print edition.

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Highlights From FlightSimExpo 2024 https://www.flyingmag.com/highlights-from-flightsimexpo-2024/ Mon, 24 Jun 2024 16:30:00 +0000 /?p=210079 Convention provides updates on top simulator titles and more.

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LAS VEGAS—Since 2018, the Flight Sim Association has been organizing an annual convention, FlightSimExpo, for flight simulation enthusiasts attended by both sim and real-world pilots, software, and hardware developers. 

Over 2,000 simulator enthusiasts, a new attendance record, gathered in the comfort of the air conditioning inside the Rio Las Vegas Hotel & Convention Center while near-record heat scorched the city’s world-famous strip and surrounding desert.

Here are the news highlights from FlightSimExpo 2024:

Flight Simulation Software

Development teams from the two most popular flight simulator software titles provided updates on their current and future development schedules, outlining new features:

Microsoft Flight Simulator 2024 (MSFS2024): MSFS2024 will be a new, stand-alone, flight simulator—not an update to the current MSFS software, with a planned launch date of November 19. Jorg Neumann and Sebastian Wloch, who together head up the development of the MSFS software titles and represent a worldwide workforce of 800 employees, took the stage on Saturday afternoon and shared some key highlights about the upcoming 2024 release:

  • Airliner news was the main focus of the new aircraft updates, with the development team confirming that the Airbus A330, Boeing 737 Max, A400M, Twin Otter and Stemme S12 glider will be new aircraft expected at launch. Also announced were real airline liveries, adding to the overall realism and immersion in-sim. 
  • Approximately 30 different types of ground vegetation will enhance the ground scenery and the changes of season, a new feature in MSFS 2024.
  • Improved and more accurate flight dynamics, including aircraft wake turbulence, which will disperse in-sim after six minutes. New to MSFS 2024, the improved CFD model will cause trees and vegetation to bend and move in reaction to jet wash.
  • Improved cloud modeling, which will include cirrus clouds and improved cloud lighting
  • A working replay function, allowing users to capture video replays from in-sim will make its debut in MSFS2024, a sorely missed function of the current MSFS software
  • A team from Microsoft will be back at EAA AirVenture Oshkosh in 2025. The company has attended the last few years of the show, exposing real-world pilots and aviation enthusiasts to the flight simulation experience. They will miss Oshkosh 2024 due to its proximity to the MSFS2024 launch.

Microsoft Flight Simulator 2020 (MSFS2020): The team recapped a few highlights about MSFS 2020. In four years, the development team issued 48 updates, had over 15 million unique members, and over 1 billion total flight sessions—all since the August 2020 launch. Community developers and members have built over 5,000 add-ons, including aircraft, features, challenges/events, airports, and other scenery. These items have helped to enrich the experience and speak to the dedication and passion in the flight simulation community supporting MSFS. Calming the flight sim community’s concerns that MSFS 2020 would not be supported after the launch of MSFS 2024,  Neumann confirmed that MSFS 2020 will continue to be updated monthly until 2028.  Watch the full update video here

X-Plane 12 (XP-12): Sim pilots of the popular flight sim title can expect performance updates as early as Q3/Q4 of 2024. These will be driven by structural updates to the software, allowing XP12 to utilize multicore CPU processing, providing better overall sim performance. The development team at X-Plane is also working on a user-tunable visual improvement to the light exposure in the cockpit, allowing a greater degree of detail in the cockpit in sunny conditions. The X-Plane store is being updated to be fully integrated into the XP12 software. It has always been a separate marketplace, found on the web, and will now offer the X-Plane developers greater control over the quality of third-party add-ons and will benefit developers with increased digital rights management controls.

Artificial Intelligence

AI was a main theme of the expo presenters, as software developers were keen on incorporating the technology’s advanced learning capabilities into new applications for use in flight simulation. Falling costs for premium AI services allowed some developers of AI-driven software products to lower their monthly subscription fees, drawing enthusiastic applause from the audience. 

Development in the flight simulator industry occurs at an extremely rapid pace as evidenced by a new category of software add-ons providing AI-powered air traffic control services to flight sim pilots looking to replace the “stock” ATC that comes with popular flight simulation software titles.

  • SayIntentions.AI is a service that works for both MSFS and X-Plane 11/12, offering full VFR and IFR AI-powered ATC services and new functions, including a flight instructor whom users are encouraged to have a conversation with while flying. Other new features include a tour guide for sightseeing and three versions of AI cabin crews for sim pilots flying airliners. With a touch of showmanship, the chief technology officer of the company happily announced a new lower monthly subscription price of $19.95, down from an earlier price of $29.95.
  • FlyShirley.com is an AI service paired with X-Plane 12 that was described as an AI-powered coach, copilot, and guide for all of your flight simulator adventures. Interestingly, you can ask “Shirley” to tell you the weather ahead or recommend a nearby airport with favorable winds. See if this AI companion is for you with a free trial available at the company’s website.

Hardware

Hardware updates were the second most popular category of announcements at FlightSimExpo 2024:

WinWing: It drew big applause from the crowd by announcing new and lower priced EFIS and CDU controls to be paired with popular A320 and 737 aircraft in both MSFS and X-Plane 11/12. The company also teased a full set of fighter jet controls, avionics, throttles, and switch panels in an impressive launch video. Check out the WinWing hardware on a new flight simulator chassis called Dogfight Dynamics—also new to Flight Sim Expo 2024 (see photo below).

[Courtesy: Sean Siff]

FliteSim.com: The new entrant to the flight sim hardware market announced the successful completion of its recent Indiegogo campaign and the shipping dates for its first production run of a competitively priced force feedback yoke. Two models are available, offering different strengths of resistance.

The base CLS-60 comes with a yoke design modeled after the C172, with a 737 yoke available for purchase as a do-it-yourself upgrade. Also available is a stronger 120N motor that can also be replaced if the user wants more force feedback offered by the stock 60N unit.

The CLS-60 offers a maximum pitch force of 13.5 pounds, and the CLS-120 offers a maximum pitch force of 27 pounds, which company founder Fabian Lim, an accomplished real-world pilot, equated to “a real workout.”

Both the CLS-60 and 120 yokes offer tunable behavior for all envelopes of flight, so the user can dial in the realism for the aircraft they fly. Units are available to order now (see photo below).

[FliteSim.com]

New Aircraft

No flight simulator expo would be complete without a quick update from flight sim development studios announcing new aircraft launching into MSFS and X-Plane.

Building airliner-sized aircraft can be a multiyear undertaking involving small teams dedicated to getting the flight model and all the complex systems right. Many developers work with real-world pilots of these aircraft to make sure they are authentic representations of the real-world machines. Thousands of hours of software development and thousands of photographs combine into models that are highly accurate.

  • Bluebird Simulations announced a new Boeing 757 model coming to MSFS later this year, with a Boeing 767 and 787 to follow. It shared photos of measurements being taken on the flight deck of a real aircraft and that laser scanning was done to increase rhetorical accuracy. Committed to unparalleled visual and systems accuracy, the yoke is modeled to be accurate down to a few millimeters in size. 
  • For those pilots wishing to experience the golden age of jet airliners, Nimbus Simulations announced the Boeing 707 being developed for X-Plane 12, complete with full working systems and modeling.
[FliteSimExpo]

The team here at FLYING will continue to bring you updates from the world of flight simulation, including news and flight sim hardware reviews. 

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PilotEdge Offers Opportunity to Hone Key Flight Skills From Home https://www.flyingmag.com/training/pilotedge-offers-opportunity-to-hone-key-flight-skills-from-home/ Wed, 05 Jun 2024 12:47:34 +0000 /?p=208902 Company provides software to access a virtual professional-level, air traffic control network.

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From chair flying to use of FAA-approved Level D full flight simulators (FFS), simulated flying experiences have been a long-standing part of aviation training. They often provide a more focused and less expensive way to develop necessary skills separate from handling the aircraft. While at home flight sims might seem like a game—to those who haven’t tried them—they can play a significant part in the learning process.

If you haven’t yet explored this sector of the flight sim world, there are some intriguing options for developing skills, such as communications and procedures, from home. Among them is PilotEdge, a company that aims to provide a virtual air traffic control (ATC) network that is accurate and professional enough to be used for real-world pilot training.

Origin and Expansion

Founded in 2008 by Keith Smith, PilotEdge officially launched in 2011, offering service for the area covered by the Los Angeles Air Route Traffic Control Center (ARTCC). According to Smith, the platform drew on early work done by hobbyists, building it out to form a network of controllers who operate almost exactly like their real-world counterparts.

PilotEdge added support for the Oakland, California, Seattle, Salt Lake City, Denver, and Albuquerque, New Mexico, ARTCCs in 2016. Over the past decade, it has also expanded its feature set with highlights such as an ATIS engine based on real-world weather (which correlates on PilotEdge’s ATC scopes), the ability to trigger remote failures in X-Plane, and high-fidelity controller pilot data link communications (CPDLC) for clearance delivery.

In addition, the company has developed a way to mimic VHF radio interference based on line of sight, terrain, and signal modulation. “Never has so much work been done to make a radio sound so bad,” Smith said.

PilotEdge users can communicate with ATC while cruising the flight levels or flying along military training routes. [Courtesy: PilotEdge]

Rules of Engagement

To get started on PilotEdge, users need a compatible flight simulator such as Microsoft Flight Simulator 2020, Microsoft Flight Simulator 2004, Microsoft Flight Simulator X, Prepar3D, or X-Plane 11 or 12, a headset, and a broadband connection. A PilotEdge account is required—monthly plans run from $19.95 to $34.90—and once an account has been set up, there is software to download. From there, log in, set the real-world frequency for the facility you want to contact, and communicate your intentions just as you would for an actual flight.

When it comes to operating in the PilotEdge environment, there are some rules in place to keep the experience realistic. Smith emphasized that the company’s virtual airspace is not designed for inexperienced flight simmers to test out unfamiliar aircraft. It is, fundamentally, a space for those who are comfortable with their simulator and aircraft model they will be flying to build proficiency.

“Contrary to what a new client might think when signing up, PilotEdge is not…designed for pilots to give it a try and see how it goes,” Smith said. “Filing IFR from LA to [Las] Vegas, direct, in a Boeing 737 that you don’t know how to fly, without any working knowledge of IFR procedures, is going to work out about as well as it would in the real world.”

For those who don’t or can’t fly at a realistic level for the type of operations they are simulating, the company focuses on providing education. This includes encouraging the use of its library of training programs.

Training Scenarios and Benefits

By simulating real-world scenarios, PilotEdge seeks to address some common challenges faced by newer pilots, such as mastering the nuances of navigating different types of airspace and proper communication. It also provides an environment where more experienced pilots can improve their skills without the cost of fuel and aircraft rental.

Not getting into the myriad scenarios that are possible on the network, there are two main ways to make use of the space. First, you can just fly your own flight, be it VFR or IFR, communicating with appropriate ATC facilities or via CTAF frequencies as applicable. Again, the whole point is for it to follow the same flow as any similar real-world venture.

Second, for those looking for a more structured challenge, PilotEdge offers a series of 31 graded training flights. Covering both VFR and IFR skills, each flight is designed to build upon the previous ones. For those looking for encouragement and support while attempting to grow their skills, there is an online community where training scenario results can be shared and discussed.

“PilotEdge’s IFR training programs are known to offer considerably more exposure to a wider range of procedures than is found in traditional real-world training,” said Smith. “Pilots who have completed their IFR training in the legal minimum time have reported to us that their CFII and DPE wanted to know ‘their secret’ as to how they managed to learn so much about IFR flying. These are not isolated incidents either. They are almost becoming the norm on the network. This speaks to the fundamental benefits of self-paced training that offers a high volume of exposure to flying in the system rather than any abilities of any specific pilots.”

That said, Smith acknowledges that those looking to use their simulator-learned skills in the air should pay close attention to where sim training shines—areas such as procedures and communications—and where it differs from real-world flying.

“The secret to getting the most benefit from a simulator is realizing that it’s not your airplane,” he said. “The controls will not feel the same since there isn’t 100-200 mph of wind blowing over the control surfaces, and the visuals are different in a number of ways. As such, even though flight models have come a very long way, and graphics are constantly improving, it’s important to realize what tasks are well practiced in a sim versus what is best left for the airplane.”

Controller Training

PilotEdge brings in its controllers from a variety of backgrounds. Their ranks include real-world controllers alongside those with virtual-only experience. Everyone controlling for the company goes through an 80-plus hour training program that pairs them with a trained PilotEdge controller. The purpose of the program is to refine any previous experience they might have, fill any gaps, and teach how to apply it all on the network. The company uses real-world FAA procedures and manuals as the basis for its controller training.

Unexpected Applications

Like all the best training environments, PilotEdge is far from being serious all the time. It regularly hosts workshops and events, not the least of which is its annual SimVenture. As the name might imply, SimVenture simulates arrivals to the yearly EAA AirVenture fly-in convention in Oshkosh, Wisconsin. The experience allows pilots to practice event arrival procedures before attempting them in person and getting a feel for what’s in store when flying into the extremely busy airshow environment. Much like the real deal, the company reports that it has had more than 100 aircraft show up to fly into KOSH.

There have also been a few unexpected uses of the PilotEdge network, one of which involved a short field landing competition. It was won by a 737-200, which raises a whole host of questions perhaps best left for future exploration. Another is that the network has been used by an aerospace manufacturer for human-factors testing on new aircraft designs as part of FAA and European Union Aviation Safety Agency (EASA) certification processes.

“Of late, we’re even seeing applications within avionics manufacturers who are now able to more thoroughly test new designs before the real hardware has even been finalized,” said Smith. “We hope to be able to speak less generically about these events in the future.”

Looking to the Future

While it has expanded quite a bit since launch, PilotEdge isn’t done yet. The company is actively developing its services and hoping to announce its newest project later this year.


This feature first appeared in the April 2024/Issue 947 of FLYING’s print edition.

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Next-Level Flight Simulation with Navigraph https://www.flyingmag.com/next-level-flight-simulation-with-navigraph/ https://www.flyingmag.com/next-level-flight-simulation-with-navigraph/#comments Mon, 15 Apr 2024 18:38:55 +0000 https://www.flyingmag.com/?p=200386 In a simulated flight from Los Angeles to Las Vegas, apps for flight planning, charts, and navigation data seamlessly integrate to enhance the virtual experience.

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The evolution of flight simulation since the 1980s has been remarkable. Back then, runways were simply depicted as green sticks. However, modern PC desktop simulators have undergone substantial advancements, now capable of replicating system intricacies for a wide range of aircraft, including fluid dynamics, hydraulics, and even simulating system failures. The modern-day simulators also offer breathtaking scenery and meticulously detailed airports. The significant advancements in flight simulators have enabled them to become excellent resources for pilot training, staying current, and providing pure enjoyment for sim enthusiasts.

Navigraph has been the flight simulation community’s trusted charts and navigation data provider for more than two decades. With a user base surpassing 1 million, Navigraph is highly regarded for its all-in-one subscription offering, providing a comprehensive suite of charts, navigation data, and flight planning utilities. In the user-friendly Charts app, subscribers can access worldwide IFR charts and VFR maps sourced from Jeppesen. 

Screenshot in Microsoft Flight Simulator showing FAA sectional charts on the MFD of a Cessna 172 through the Navigraph Avionics plugin. [Courtesy: Navigraph]

In this article, we’ll embark on a flight from Los Angeles International Airport (KLAX) to Harry Reid International Airport (KLAS) in Las Vegas, utilizing Navigraph’s simulation apps for flight planning, charts, and navigation data, observing how they seamlessly integrate to enhance the simulation experience.

Navigating the Struggle: Flight Planning

Virtual pilots, like their real-world counterparts, must meticulously plan flights, understand fuel consumption, monitor real-world weather injected into the simulator, and if flying a commercial airliner, take on roles such as dispatcher, baggage handler, operations agent, and sometimes even cabin crew duties, among others.For our KLAX-KLAS flight, we’ll utilize SimBrief, a free flight planning application by Navigraph. SimBrief will generate a real-world-based dispatch release, or operational flight plan (OFP), which can be up to 40 pages long. These OFPs can be input directly into the flight management computer (FMC) of many popular simulator aircraft for enhanced convenience.

Flight simulator setup with SimBrief Operational Flight Plan (OFP) from KLAX to KLAS on iPad. [Courtesy: Navigraph]

Staying Current: Jeppesen Data

Navigraph ensures that subscribers have access to the latest Jeppesen data across all their services. They also offer navigation data update apps for popular simulators, as well as add-on aircraft and tools. Every 28 days, Navigraph updates the Jeppesen data, including waypoints, VORs, NDBs, intersections, and airports, aligning with the real AIRAC cycle. We use the Navigraph Hub desktop app to install current Jeppesen data into our Microsoft Flight Simulator. The navigation data installation is done with the click of a button.

With the current AIRAC cycle installed, we can enter the simulator. This flight is conducted in Microsoft Flight Simulator (MSFS) on a PC, however, integrated features are available for several MSFS aircraft on Xbox. Navigraph offers extended integrations, such as charts with moving maps, navigation data, and flight plan import capabilities for MSFS, X-Plane, and many add-on aircraft for Prepar3D and Microsoft Flight Simulator X.

Seamless Integration: Navigraph Charts App

Utilizing the SimBrief import feature, we load our flight plan into Navigraph Charts. We’ll now be provided with a visual representation of our route. The charts include high and low IFR en route symbology familiar to Jeppesen users. Navigraph’s global charting capability allows access to airport charts, SIDs, STARs, and approaches in Jeppesen format without regional limitations.

Upon reaching the gate at LAX, we activate Navigraph’s weather overlays to assess current and upcoming weather conditions. Forecasts on turbulence help anticipate our experience at cruising altitude, essential for ensuring passenger comfort. A handy feature in Navigraph Charts for increased situational awareness is the overlay feature, allowing us to superimpose our SID out of LAX.

Flight simulator setup with Navigraph Charts on an iPad showing weather overlays and a Jeppesen chart for KLAX overlaid on top of the IFR en route map. [Courtesy: Navigraph]

Navigraph provides several methods for pilots to incorporate their technology into simulation.

First, there’s the mobile app, accessible via the Apple Store or Google Play, effectively transforming your tablet or smartphone into an Electronic Flight Bag (EFB). Second, they offer their desktop application, Navigraph Charts, ensuring full functionality across various platforms.

Navigraph also offers a web-based cloud interface and its Charts In-Game Panel for MSFS that seamlessly integrates into the simulator as a compact window. In addition to the native apps, Charts can be displayed inside the virtual cockpit environment of many aircraft, enhancing the overall immersion and facilitating a better virtual-reality experience.

Flight Essentials: Key Features in Charts

The Navigraph Charts app boasts an array of valuable features essential for every flight. These include real-world ATIS for designated airports, METARs, NOTAMs, moving maps (ideal for real-time position tracking), and telemetry monitoring, providing crucial flight data.

We utilized Navigraph’s VFR charts during our flight, seamlessly incorporating FAA sectionals directly into the app. For example, when we wanted to pinpoint Soda Lake for our virtual passengers, it was conveniently located on the VFR sectional chart, just northeast of the Hector (HEC) VOR—really good for those PAs.

Navigraph Charts on iPad showing FAA sectionals over Soda Lake in a flight simulator setup. [Courtesy: Navigraph]

KLAS is a busy airport. We use Navigraph’s annotation feature to draw our taxi route to the gate. For increased resolution as we approach it, we use the map view and zoom-in to access the detailed airport diagrams in Charts powered by Jeppesen’s Airport Mapping Database (AMDB).

Navigraph Charts on iPhone showing Jeppesen’s Airport Mapping Database (AMDB) and iPad showing Jeppesen chart with annotations. [Courtesy: Navigraph]

Navigraph: Your Key to Elevated Flight Simulation

Navigraph’s comprehensive suite of features revolutionizes the flight simulation experience. With comprehensive flight planning, worldwide Jeppesen charts, and matching data, Navigraph covers the needs of any IFR flight simulation adventures.

The integration of worldwide VFR maps and U.S. sectionals adds another layer of detail, allowing flight simmers to navigate with precision and share geographical landmarks effortlessly.

Whether accessed through the mobile app, desktop application, web interface, or in-game panel, Navigraph’s versatility and functionality make it an indispensable tool for enhancing the realism and accuracy of flight simulations. It’s a must-have if you want to take flight simulation to the next level.

Navigraph Charts on an iPad, featuring a Jeppesen approach chart flying into KUNV in Microsoft Flight Simulator.  [Courtesy: Navigraph]

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Here Are 2 Quick VFR Flights to Try on Your Home Flight Simulator https://www.flyingmag.com/here-are-2-quick-vfr-flights-to-try-on-your-home-flight-simulator/ Fri, 12 Apr 2024 15:28:01 +0000 https://www.flyingmag.com/?p=200244 One in New England and one in Alaska present a familiar warmup followed by a real challenge.

The post Here Are 2 Quick VFR Flights to Try on Your Home Flight Simulator appeared first on FLYING Magazine.

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One of the greatest values of having a home flight simulator is being able to use it when you only have an hour—or less—of free time. Since you can easily select any two airports within a reasonably short flying distance of one another, sometimes the near-unlimited choice results in decision paralysis, especially after a busy day in the real world.

To mitigate that, I chose two short flights that can be accomplished in a normal evening’s flight sim session. My selection criteria was to fly my first flight in New England, between two airports that I flew out of when I was training to complete my private pilot certificate. The second flight was a departure and destination in a part of the world where I had zero experience and no prior knowledge of the topography. The idea was to use the first flight of the evening as a warmup with the familiar and then end the night with the challenge of the unknown.

To add to the fun, I met up with a friend of mine from college in the Microsoft Flight Simulator 2020 (MSFS2020) multiplayer environment so that we could pilot the flights together in a very loose formation. My friend was just getting back into flight simulation after many years away from the hobby. We used Discord, the free communication app, to stay connected during the flights. Although we flew on MSFS2020, these flights are software-agnostic, and you can easily fly them on X-Plane 11 or XP12. Across both flights, there was only a short time spent in cruise, allowing all phases of the flight to occur quickly, adding to the challenge of staying ahead of the airplane. As a result, both flights delivered adequate feelings of accomplishment and a chance to enjoy a fun, aviation-themed experience from home.

Flight 1, The Familiar: New England Island Hop

  • Purpose: Sightseeing
  • Software: MSFS2020 with free enhanced airports from www.Flightsim.to
  • Route: Departed Nantucket (KACK) Runway 24 to Katama Airpark (1B2) Runway 3
  • Aircraft: Cessna 208 Caravan
  • Conditions: Summer; live weather, adjusted to midday at noon local time
  • Distance: 22 nm
  • Time en route: 14 minutes
  • Modification: If you are interested in roughly doubling your flight time, I recommend you depart from Block Island (KBID), especially if you have never flown out of the 2,500-foot runway.

After getting Discord set up outside of the flight sim environment, we met up on the ramp at Nantucket, Massachusetts (KACK), using the multiplayer function in MSFS2020. My friend’s father was an active pilot during his childhood and even flew one of the B-17s that toured the country during the 1980s and ’90s.

Since we both share an interest in all things aviation, I jumped at the opportunity to welcome him back into the exciting world of flight simulation, especially considering all the advances made since the flight sims of our college days. Neither of us had tried the multiplayer function in MSFS2020 before, and I was eager to fly with some company since most of my flights from home are solo endeavors, save for the excitement and immersion offered by live ATC services provided by VATSIM and PilotEdge that I regularly layer into my experiences for added realism and a chance to practice on the radio.

For our first flight, we selected the venerable Cessna 208 Caravan, a popular island-hopping aircraft with robust landing gear, which seemed like an ideal choice for our destination. Sitting in our cold and dark aircraft, my friend suggested that I try the digital checklist function in MSFS2020, which is accessed by clicking the icon in the menu bar near the top of your screen once you are loaded into an airplane. Having never flown the Caravan, the digital checklist features a small “eye” icon to the right of the instructions listed. Clicking the “eye” causes the camera to cleanly sweep to the individual button, switch, or lever you need to operate to perform the checklist item. Using the “eye” icon provided a visual flow of the checklist during engine start and helped me understand the layout of the cockpit and controls.

Alternatively, you can use your mouse or hat switch on your yoke to move the camera manually to each item in the cockpit, but the “eye” was much faster and more convenient. Many general aviation aircraft in MSFS and X-Plane offer in-depth systems modeling, making the start-up experience a learning opportunity for the curious sim pilot. On the evening before I try a new airplane, I search for a start-up procedure video on YouTube, just to get familiar ahead of time. @JonBeckett’s channel on YouTube offers both videos and checklists to help get you started. For many years, I used a physical paper checklist in-sim but recently started using the ForeFlight checklist function on the iPad mounted in my flight sim cockpit.

Even though it is another piece of technology to manage, I like the green check mark that is displayed next to each completed item in the ForeFlight checklist. This shows your progress, making it easier to see if you skipped a step. You can also edit a checklist in ForeFlight. I added reminders to complete a takeoff briefing before departure and tap the brakes during climbout to halt the wheels from spinning before raising the landing gear. The sim is an ideal environment to become comfortable with new checklist behaviors, and I have enough practice that I am ready to try it on a future real-world flight.

After engine start, my friend and I taxied our Caravans to Runway 24 for takeoff. We opted for a formation takeoff, and I found it very difficult to stay within 500 feet of my friend’s aircraft. I could immediately tell why formation flying requires a lot of training and how challenging it must be to hone this skill in the real world.

Departing KACK in the Cessna 208 Caravan

Once in the air, we turned west over the ocean toward Katama Airpark (1B2), located on the southeastern corner of nearby Martha’s Vineyard. A popular real-world New England fly-in destination, Katama features a short taxiway connected to a grass parking area right next to the beach, making it one of few beach-side general aviation airports accessible to private aircraft in New England.

I selected Runway 3 as I had landed on it a few times with my instructor during my private pilot flight training a decade earlier. I hadn’t been back to visit Katama in the sim yet, so I hoped my memory of the real-world location would help me with my visual approach. It was a short flight across Nantucket Sound, and I opted for a 2,000-foot cruising altitude, keeping our two-ship flight VFR below a broken line of puffy, fair weather clouds at 2,500 feet that stretched south of the island out into the Atlantic Ocean.

Turning Final for Runway 3 at Katama Airpark (1B2)

Since I use a single 4K 55-inch TV screen as my main monitor, I supplement my situational awareness with ForeFlight on my tablet and my Real Sim Gear G1000 PFD and MFD sitting in my Stay Level Avionix panel. Using all of this information together kept me from overflying the right-base-to-final approach turn, and I rolled out on a 3-mile final with “030” bugged on my heading indicator. Spotting Runway 3 is an interesting visual exercise in both the real and flight sim world.

The runways at Katama are neatly cut from the flora of a large field. As there are fields that border the airpark on both the left and right sides, I double-checked to make sure I was lined up with the correct one.

Although Runway 3 is 50 feet wide and 3,700 feet long, it looks narrower and shorter from the air. The light winds kept the last few hundred feet of my approach stable, and I checked to make sure I was at 75 knots, with full flaps and prop full forward. I was interested to find out if grass had been modeled differently than pavement, as the surface in the real world typically requires a soft-field landing, slightly nose high, to minimize the vibration on the aircraft’s landing gear.

With one last trim adjustment before touching down, the Caravan’s muscular suspension deftly swallowed up any surface undulations that may or may not have been modeled, and I let the aircraft roll out to the end of the runway, where I turned around in time to watch my friend come in for his landing.

I particularly enjoy landing at airfields that I have flown into in real life, using the flight sim’s digital version as a bridge back to a memory from my real-world logbook. However, one of the many benefits of home flight simulation is the option to leave behind the familiar and try new destinations in unfamiliar parts of the world. The only cost is your time, and selecting from any of the 37,000 registered airports in MSFS2020 can spark some anxiety of choice, which often leads me to stay in New England, where I have the most real-world flying experience.

But such “comfort zone” behavior does a disservice to a world full of new airport destinations, re-created in impressive detail, waiting just beyond the click of a mouse.

View from the Microsoft Flight Simulator 2020 Beechcraft Baron BE58 cockpit on approach to Haines, Alaska. [Courtesy: Sean Siff/MSFS2020]

Flight 2, The Unfamiliar: Skagway to Haines, Alaska

  • Purpose: Sightseeing
  • Software: MSFS2020
  • Route: Departed Skagway (PAGY) Runway 20 to Haines (PAHN) Runway 26
  • Aircraft: Beechcraft Baron BE58
  • Conditions: October; live weather, marginal VFR, light rain, 4 p.m. local time
  • Distance: 19 nm
  • Time en route: 15 minutes
  • Modification: Consider departing from PAHN and then returning to Skagway (PAGY) to try landing on Runway 2. The airport at Skagway sits at 44 feet msl but is ringed by 5,000-plus-foot peaks, making it an intimidating approach but visually stunning.

My friend from college spent part of his formative years living outside of Seattle. An Alaskan cruise with his wife found them departing as passengers in a single-engine GA aircraft out of a small airport called Skagway (PAGY), located roughly 65 nm north of Juneau in a mountainous and glacial region of Alaska near the Canadian border and Coast Mountains. It would have taken me decades of sim flying to find Skagway, and when my friend described the unique geography of steep mountains rising around three sides of the airport, it sounded like the ideal unfamiliar departure point for our next flight.

With live weather enabled, my friend and I met up on the ramp in marginal VFR conditions with light rain and 3 miles visibility. Despite the weather being definitely below my personal minimums in the real world, the conditions gave us a chance to test our visual navigation skills as we flew down the Taiya Inlet to Haines Airport (PAHN). Climbing out of Skagway in the MSFS Baron, I had all the de-icing equipment and pitot heat on as a precaution and was cruising at 3,000, well below the 5,000-foot ridges, to avoid the clouds.

The light rain stopped, and the weather in-sim improved as we approached the town of Haines, and I had a clearer picture of the mountain peaks through the remaining tattered clouds. Beautiful was an understatement, and I used my camera commands to look out over the wings for a better view. The geography of Haines was no less striking than Skagway, and both airports should be on your short list if you have never explored Alaska in the real world or flight simulator. MSFS pulls local METARs when using live weather, and I cross-referenced the information on ForeFlight. The winds were coming from the west out of 220 degrees at 23 knots, providing a 40-degree left crosswind for landing on Runway 26. We chose a flight path that had us make a right turn over Haines toward the airport located northwest of town. My friend opted for a 3-mile right base to final.

Wanting a closer view of the mountains to the west of the airfield, I flew southwest over the Chilkat Inlet. Being mindful of the peaks to the west and blowing snow that was starting to lower visibility, I turned back toward the airport and descended to traffic pattern altitude, which I had set using my altitude selector on the Garmin G1000 PFD. I entered the pattern using a standard 45-degree entry to a left downwind for Runway 26. Consequently, that also gave me a great view of my friend’s aircraft on final approach.

We kept it mostly quiet on the comms for landing, but my friend mentioned the strong crosswind on final. Turning from left base to final, I double-checked that my fuel selectors were on, verified my gear was down, mixtures were set to full, and I moved the Baron’s props to full forward. The strong westerly wind was pushing me off the centerline of 26, which I started correcting with rudder and aileron. I opted for approach flaps only and worked pretty hard to touch down on the left rear wheel first. My Virtual Fly YOKO+ flight yoke builds up mechanical resistance as you approach the edges of the control travel, providing valuable immersion during high workload moments like short final. I landed a bit off the centerline but kept the Baron out of the snowy grass and taxied to the end of the runway, having needed most of the 4,000 feet available.

The unfamiliar geography, marginal VFR conditions, and crosswind on final provided plenty of challenges for a short flight, reminding me how much the home sim experience has to offer. Add to that the unexpected challenges of live dynamic weather, and there were a lot of variables to be managed during the 20-minute flight.

Sometime this winter when the weather in the real world is below your minimums, load up MSFS or X-Plane and try one of the innumerable short flights to a new destination. I hope you enjoy the exploration. Let us know your favorite short flight aircraft/airport combination by writing to edit@flying.media.


Quick MSFS2020 Tips

Visit www.flightsim.to and search for the airports you will be using for your flight. The flight sim community has built enhancements of all kinds to the base Microsoft Flight Simulator 2020 sim experience, including both free and payware.

You may find free upgraded airport scenery that you can download and place into your MSFS2020 community folder so that it will be loaded automatically for your flight. Run a search for how to find your community folder, and then set the location as a favorite so you can find it easily in the future.


This column first appeared in the January-February 2024/Issue 945 of FLYING’s print edition.

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Healthy Obsession: What Flight Sim Has Done for Me https://www.flyingmag.com/healthy-obsession-what-flight-sim-has-done-for-me/ Wed, 03 Apr 2024 13:08:29 +0000 https://www.flyingmag.com/?p=199609 Relationship with the virtual aviation world, particularly ‘Microsoft Flight Simulator,’ spans many years.

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In 1981 when the first Microsoft Flight Simulator was born, I was a young teenager—the spirit of adventure and realism of flight hit me like a storm. Suddenly, my intense model railroad hobby, complete with a huge basement layout, took a back seat. This technical marvel, hosted on this heavy, metal box of a newfangled PC, captured my heart and imagination forever. I wonder if my parents were grateful for this weekend “babysitter” as my dad hauled his computer home from his office for me to play with on Friday nights. It certainly kept me home and out of trouble, with no mischief or calls from the local police late at night.

I was obsessed. Once college approached, I knew I was going to become an airline pilot, and I wouldn’t stop until I was an old man flying a Boeing 747. I was originally going to go to college to become a TV meteorologist, but failing grades in math kept that dream far away. I found it much easier to get into a state college with an aviation program, so off I went to one in New England to become a pilot.

While earning all my primary ratings, private through commercial and CFII, Microsoft Flight Simulator was right there with me. It provided all I needed for that extra boost when studying ILSs, holding patterns, VOR tracking, stalls, slow flight, cross countries, and more. Once the newer versions of MSFS were released (these major new versions were anticipated and sold in PC software stores in malls back then), it would cause so much excitement and anxiety for me that I’d be prepared to drive hours to get the coveted box in hand before the stores ran out, or other friends I knew grabbed theirs. Then the worries over computer strength and how the new version would run upped the anxiety. But it was a fun time back then, one that blew past any young child’s Christmas morning memory on any new release day.

After acing my IFR rating (the CFIs never understood how I knew all this stuff prior to beginning flying), my next big “ace event” was years later during my first real job as a Cape Air captain flying a nine-seat Cessna 402. I had to go for weeks of indoc and training, and my monthlong-stay hotel room was filled with some great multiengine hardware. Throttle quadrants, rudder pedals, and all were a fixture in my small room along with the PC. Today, I highly recommend the Sporty’s Pilot Shop Flight Sim Starter Set—quality Honeycomb equipment—or FLYING’s custom rig.

Some fellow classmates came to observe or try engine failures in a Cessna 421 add-on, the closest thing we had to the lower-powered 402. But it all worked and made sense. My multiengine failures and a simulated ATP check ride—complete with many single-engine NDB approaches to minimums in the real airplane—all seemed easy to me as I was able to fly all this before. The heck with imaginary “armchair flying”—I had the real thing in my hotel room as far as I was concerned.

Years later, once again another big event was my initial type rating in my first jet—the Beechjet 400A—in Wichita, Kansas. Most folks get a full initial type school of more than three weeks for most bizjets. However, my Part 135 boss was a cheapskate (imagine that) and wanted me typed within a four-day recurrent session the other pilots get every year. That was a lot to accomplish. The instructors said they didn’t think I could do it, as nobody gets a type off a recurrent session. And since it was my first jet rating, I had to take the four-day FMS ground training event as well.

Many years I spent flying as a CFI in Piper PA-28s in the KOWD area near Boston, as shown from ‘MSFS2020’ looking northeast to the city and Great Blue Hill. [Courtesy: Peter James]

Learning an aircraft FMS is the hardest thing for new jet pilots, and I had no time to learn it. Well, I said let me try the sim and see how I do in the FMS. I had a secret weapon nobody knew about. I had been using an FMS for years in MSFS, thanks to PMDG (www.PMDG.com), the makers of the finest Boeing airliners for the sim platform. Once I was in the real Beechjet sim, I discovered, sure enough, the FMS is exactly like the one in the Boeing jets. Even the glass cockpit was similar. The instructors were dumbfounded as to how I could suddenly bang away at all the keys, programming and modifying all the while learning to fly the jet. I let the cat out of the bag and told them, thanks to me being a geek on MSFS, I had learned all this years ago. They’re reaction was “no way” … but I was told to go ahead and skip the FMS course. I got my type rating in four days!

There was a fairly good Beechjet add-on for MSFS2004 made by Eaglesoft, and I used it during this training event and subsequent recurrents as I became a captain for the 135 outfit I flew with for several years before getting a new type rating on a big, beefy Dassault Falcon 2000 eventually. Sadly, no Falcon products existed for any sim platform, so I was a bit overwhelmed during that initial type rating. But, as most flying jobs change, so did this one. I was suddenly changing jobs and getting typed in a Hawker 800 series—a bit of a step back from the big Falcon.

Now, once again I had the sim advantage as one did exist from designer Carenado (www.carenado.com). The Hawker 850 was out for MSFSX at the time, and it was excellent in preparing me for the overall layout, look, and feel for learning the cockpit. However, it was not too big on exact systems modeling, so I used it as more of a visual familiarization tool than anything else, as well as for some basic flying qualities I believed were probably modeled pretty well.

Soon that 135 job ended, as those old 800s were poorly maintained and most flights were an exercise in using the emergency section of the POH. So I quit, only to find a job flying a much newer, late model Hawker 850, exactly as I had in MSFSX. This was a hoot. The newness and power was so much greater than the older sister. But that new boss suddenly traded in the 850XP for a big, powerful Challenger 300. This was the pinnacle of my career back then, and I had yet another sim weapon—the incredible Challenger 300 for X-Plane 11.

This favorite of many was sadly discontinued years ago, but I used it to the fullest extent while it was available. Systems, operations, layout, and flying quality were all simulated. I became extremely familiar with the CL300 during this time, and once I was type rated and flying the real thing, I became a reviewer of the X-Plane version. I was even able to help the author a bit on tweaking some parameters to better equal the real jet.

But the more I flew the real thing, the more I realized how well done the X-Plane version really was. I used to think it was too powerful, easily performing initial climb rates hitting 10,000 fpm, then I found out, yes, indeed the real thing does it too. What a ride!

Now that sims have helped me learn the real aircraft I fly, what about other stuff? How about life and death? Through no fault of my own, or perhaps a clumsy error, or maybe being even wreckless a bit while flying on the PC, I have found myself in sudden potentially dangerous scenarios that require immediate thinking and problem solving. I often leave the airplane on autopilot to do other things but have returned on a few occasions to discover one or more engines have failed for some reason. In jets it could be because of high-altitude weather, lack of anti-icing items being used, or other issues. Now I must think and react as a real pilot.

PMDG’s B737 FMS was around way back in 2004 and still exists today. It represents the most realistic of any aircraft FMS equipment, acting 100 percent like the ones I fly with in bizjets. [Courtesy: Peter James]

Even without a checklist at hand, it’s a brain exercise that is nothing but beneficial. So in a way, that is an actual emergency not planned at all and definitely a surprise. In smaller airplanes I have experienced total loss of power, so a visual landing off airport is an incredible “big picture” situational awareness type of tool that’s very realistic. I have written about such emergencies in past issues of FLYING’s digital platform.

Actual live weather feeding can provide an unexpected moment. So now, it’s time to dig out approach plates or perhaps attempt a visual with terrain. How about a planned emergency? Sure can. Options in either MSFS2020 or X-Plane 12 (XP12) give you the ability to randomly have a failure of anything you choose at a specific time, keystroke, or random period. XP12 goes farther and gives you the chance of random bird impact and resulting crisis, with hundreds more just waiting for you to activate. During jet recurrent events, we practice multiple engine failures at V1, so that is easily something I’ll do in the sims at home.

Get a friend involved to secretly program something bad to happen. Back when I was a single guy and had a fellow roommate pilot pal (Rob, this is you) whom I taught how to fly, we’d call these randomized, intentional moments of doom “horror flights.” We’d set up the other guy while he wasn’t looking to have to fly the Cessna 182 and have total electrical failures combined with vacuum failure at night. Looking up to see nothing but a turn coordinator to live by is terror in IFR. Use engine sound for rpm and wind noise for pitch. If the outcome was bad, we’d throw each other down the stairs to simulate a crash and resulting injury. This added to the fun and realism. I don’t think any of us really lost too much blood.

I have been to many airfields in the real world where I’ve experienced that “been-there-done-that” feeling. Places like KASE, KTEX, KHSP, KJAC, KVNY, KSFO, KTRK, CYVR, PHLI, and dozens more where, if it weren’t for the sim, I’d be a level behind. Most involve high terrain or odd procedures. My first European trips in the Challenger were done in MSFS or X-Plane. Any new places I know of that I am heading to will be at least seen virtually before going in real life.

Every sim session is educational and keeps the brain in “big picture” mode. SA, or situational awareness, is key. I have flown with so many other pilots that lack this skill or are somewhat always behind the jet. A home simulator keeps these skills sharp. You’re always thinking ahead about “What if…?”

You don’t even need the latest MSFS or X-Plane to do this—or a fancy PC. Any version would do. I’d go as far as to say some of the big picture things can even be accomplished with an air combat sim. If you’re always thinking and doing, planning and preparing with a home flight sim, you’re leaps and bounds ahead of the traditional “armchair” pilot.

Going from class to a hotel room, sitting in a chair with a cockpit diagram in hand, isn’t going to cut it. You’re missing the other half.


This column first appeared in the December 2023/Issue 944 of FLYING’s print edition.

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Reaching Uncharted Corners of the Globe in a Fokker F.VII https://www.flyingmag.com/reaching-uncharted-corners-of-the-globe-in-a-fokker-f-vii/ Fri, 22 Mar 2024 16:51:06 +0000 https://www.flyingmag.com/?p=198966 Ride along on a Microsoft Flight Simulator journey through history in one of the world’s first civilian airliners.

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Today in Microsoft Flight Simulator 2020 I’m going to be flying the Fokker F.VII, one of the world’s first civilian airliners that blazed new paths to uncharted reaches of the globe in the hands of aviators like Richard Byrd and Charles Kingsford Smith.

Anthony Fokker was Dutch, born in the colonial East Indies. In 1910, at age 20, he moved to Germany to pursue his interest in aviation. He soon founded his own airplane company there, and during World War I it designed a number of successful and famous fighter planes for the Germans. Fokker himself was an accomplished pilot. I wrote a previous article on the Fokker Dr.I triplane, which you can check out here.

After losing WWI, Germany had to surrender all its warplanes and aircraft factories, including Fokker’s factory, under the Treaty of Versailles. Fokker, however, was able to bribe railway and border officials to smuggle some of his equipment back to his native Netherlands. That equipment allowed him to reestablish his company in Holland and design the Fokker F.VII, a single-engine transport for the fledgling postwar civilian market. I’m in one of those models here, in KLM colors, at Amsterdam’s Schiphol Airport (EHAM).

[Courtesy: Patrick Chovanec]

The F.VII’s fuselage was fabric stretched over a steel-tube frame. Its wings were plywood-skinned. The original, single-engine version of the F.VII was powered by a variety of different models of radial engines, which ranged from 360 to 480 hp. Inside there was room for eight passengers, as well as a bathroom (the door to my right here).

[Courtesy: Patrick Chovanec]

The cabin was connected to the two-man cockpit by a little door under the fuel tank and starter switches. On the instrument panel, from left to right: oil pressure and temperature, altitude, another oil temperature gauge, air speed indicator (with a turn indicator below it), clock, and rpm tachometer. Around the cockpit you can see all the wires and pulleys connecting the controls to the flight surfaces outside. Turn or push the yoke and they quite clearly move. Fly by wire, indeed. The compass is basically a bowl with a magnet floating in it.

[Courtesy: Patrick Chovanec]

The designer of the initial F.VII was Walter Rethel, who was later hired by Willy Messerschmitt and went on to design the famous Bf 109, the main German fighter at the start of World War II.

With a single engine, even a fairly powerful one for its time, the Fokker F.VII didn’t exactly spring off the ground. It lumbers into the air and climbs gradually. Nevertheless, in the early 1920s, the F.VII became a successful early passenger transport for early airlines such as Dutch KLM and Belgian Sabena. Here I am flying over the historic center of Amsterdam.

[Courtesy: Patrick Chovanec]

In 1924, the F.VII even introduced flights from Amsterdam to the East Indies. Needless to say, it wasn’t nonstop and could take many days.

In 1925, automakers Henry Ford and his son Edsel began the Ford Reliability Tour, a challenge for aircraft to successfully complete a 1,900-mile course across the American Midwest with stops in 10 cities. To compete in Ford’s challenge, and make the airplane more reliable in general, Fokker had the F.VII redesigned to have three engines, adding two mounted on the side struts. The new F.VIIb/3m, decked out here in Sabena colors and flying over Brussels, became immediately popular, with 154 built. Each of the three engines was a 200 hp Wright J-4 Whirlwind.

[Courtesy: Patrick Chovanec]

Belgian tycoon Alfred Loewenstein, calculated to be the third-richest man in the world at his peak in the 1920s, even owned his own private Fokker F.VII. Flying over the English Channel in 1928, he had one of the most unfortunate bathroom breaks in history. You see, the door to the bathroom (left) is directly across from the door to the outside (right). It seems Loewenstein opened and walked through the wrong one and fell to his death in the water below. Though to this day, some still suspect it was murder. There’s even a book about this incident, The Man Who Fell from the Sky by William Norris.

[Courtesy: Patrick Chovanec]

If that were the sum of the F.VII’s history, it might be pretty uninspiring. But to tell the rest of it, I’m here at Spitsbergen in Norway’s Arctic archipelago of Svalbard for Byrd’s flight to the North Pole. Richard Byrd was a U.S. naval officer who commanded air patrols out of Halifax, Nova Scotia, during WWI. He played an active but supporting role in the first attempts to cross the Atlantic by air, and in 1926 had his big shot at fame. His Fokker F.VIIa/3m, mounted on snow skis, was named the Josephine Ford, after the daughter of Edsel Ford, who helped finance the expedition.

[Courtesy: Patrick Chovanec]

This was a two-man expedition, with Byrd accompanied by Navy Chief Aviation Pilot Floyd Bennett. The passenger seats were torn out and replaced with extra fuel tanks and emergency supplies.

[Courtesy: Patrick Chovanec]

The inside of the cockpit is quite similar to the one-engine version but with three separate throttles and tachometers (showing rpm). There was no airport in Svalbard at the time, so they had to take off from a snow-covered field—hence the skis. Byrd’s flight, from Svalbard and back, took 15 hours and 57 minutes, including 13 minutes spent circling at their farthest north point, which Byrd claimed, based on his sextant readings, to be the North Pole.

[Courtesy: Patrick Chovanec]

Did he really reach the North Pole and become the first to fly over it? This remains hotly disputed to this day, with some researchers claiming that he faked his sextant readings and fell short of his goal. In that case, the true prize would belong to Norwegian Roald Amundsen, already the first to reach the South Pole by land, in his airship Norge.

A few observations about flying the Fokker F.VII, at least in the sim. First, it’s not very stable, in the sense of wanting to correct back to straight and level flight. It’s sensitive to being loaded either nose-heavy or tail-heavy and requires a lot of control input. Second, that big wing really likes to glide. To descend without overspeeding, I basically have to put all three throttles back to idle and glide down.

[Courtesy: Patrick Chovanec]

Last, there are no differential brakes and no tailwheel. That makes the F.VII extremely hard to control on the ground, even just to taxi. That’s especially true on snow skis.

Whether Byrd truly did reach the North Pole or not, he became a huge national hero when he returned to the U.S. Byrd and Bennett were both presented with the Medal of Honor by then-President Calvin Coolidge at the White House.

The following year in 1927, Byrd outfitted a new Fokker F.VII/3m, named America, to bid for the Orteig Prize, promising $25,000 for the first nonstop flight from New York City to Paris (or vice versa). Anthony Fokker himself had recently moved to the United States and was part of the team preparing Byrd and his crew—the odds-on favorite—for the Atlantic crossing. During practices, however, America—piloted by Fokker himself—crashed, injuring both Byrd and Bennett and postponing their attempt. As a result, while America was being repaired, Charles Lindbergh—an unheard-of underdog—made the flight solo in the Spirit of St. Louis, becoming an aviation legend.

The Fokker F.VII would still achieve fame, though, crossing a different ocean at the hands of Australian pilot Charles Kingsford Smith in 1928. If you’ve ever passed through Sydney Kingsford Smith Airport (YSSY) and wondered who it’s named after, you’re about to find out. (If you’re an Australian, you already know).

Movie star handsome Smith, known as “Smithy,” fought as a combat engineer at Gallipoli in WWI but soon joined the Royal Air Force as a pilot. He was shot down, injured, and returned to become a flying instructor in Australia. From that day, Smith had a dream to cross the Pacific Ocean by air from the U.S. to Australia. By 1928 he was ready to try to achieve that goal. That’s why I’m here at Oakland Municipal Airport (KOAK) in California, where he took off in his Fokker F.VIIb/3m Southern Cross. Not unlike Byrd’s airplane, the inside has been altered to make space for extra fuel tanks.

[Courtesy: Patrick Chovanec]

At 8:54 a.m. on May 31, 1928, Smith and his four-man crew lifted off from Oakland on the first leg of their journey to Hawaii. At the time, flying to Hawaii, much less Australia, was an extremely daunting prospect. While they had a radio with limited range, there were no radio beacons to guide them. They could only estimate a course based on the latest, often inaccurate, weather reports over the Pacific and hope that unexpected winds wouldn’t blow them off course and make them miss Hawaii entirely. As they flew over the Golden Gate— the bridge hadn’t been built yet—they knew that several aviators before them had estimated wrong and simply vanished into the vastness of the Pacific.

[Courtesy: Patrick Chovanec]

The first stage from Oakland to Hawaii covered 2,400 miles and took 27 hours and 25 minutes (87.54 mph). It was uneventful. But one can only imagine their joy as they arrived here over the northeast shore of Oahu.

[Courtesy: Patrick Chovanec]

They landed at Wheeler Army Airfield in the center of Oahu. The Southern Cross was the first foreign-registered airplane to arrive in Hawaii and was greeted at Wheeler by thousands, including Governor Wallace Rider Farrington. Smith and his crew were put up at Honolulu’s pink Royal Hawaiian Hotel to rest for the next stage.

The runway at Wheeler was too short for the Southern Cross to take off fully loaded, so they flew to Barking Sands on the west coast of Kauai, where a special runway had been constructed. They took off from Barking Sands at 5:20 a.m. on June 3, bound for Suva in Fiji.

The journey from Hawaii to Fiji was 3,155 miles—the longest flight yet over continuous seas. It lasted 34 hours and 30 minutes at an average speed of 91.45 mph.

[Courtesy: Patrick Chovanec]

Halfway across near the equator, the Southern Cross encountered a tropical thunderstorm. Keep in mind, the crew did not have the benefit of an artificial horizon. The only way it could keep level, flying blind, was keeping a close eye on airspeed, altitude, and the inclinometer (or turn indicator). Somehow, the crew weathered the storm and kept going.

[Courtesy: Patrick Chovanec]

The crew undoubtedly felt great relief when it spotted the green landscape of Fiji ahead. There was no airport at that time, so the Southern Cross landed on a cricket field. Once again, it was far too small to use to take off again, so after a few days’ rest, the crew relocated to a beach from which to depart for the next and final leg of the journey. Leaving Fiji on June 9, the aviators embarked on their final 1,683-mile stretch home to Australia.

[Courtesy: Patrick Chovanec]

Once more they encountered storms, which blew them nearly 150 miles off course. Even when the weather was clear, the unrelenting and trackless ocean must have been overwhelming.

[Courtesy: Patrick Chovanec]

The Southern Cross reached the Australian coastline near Ballina, well south of its intended target, and turned north toward Brisbane. As the crew reached Brisbane, it was greeted by an aerial escort. The goal was Eagle Farm Airport northeast of the city—now the location of Brisbane’s main international airport.

[Courtesy: Patrick Chovanec]

The Southern Cross had flown 7,187 miles (11,566 kilometers) in 83 hours and 72 minutes. The Pacific Ocean had been conquered by the air for the very first time. A crowd of 26,000 greeted Smith and his crew when they touched down at Eagle Farm.

Smith died in 1935 at 35 when his airplane disappeared over the Indian Ocean while attempting to break the England-Australia speed record. His career was filled with both triumph and scandal, but he is still considered Australia’s great aviation hero. If you visit Brisbane’s airport, you can still see the real Southern Cross on display in a dedicated hangar.

[Courtesy: Patrick Chovanec]

The Fokker F.VII continued as a popular airliner into the 1930s. However, the vulnerability of its fabric-and-wood construction became apparent following a 1931 TWA crash that resulted in the death of famed University of Notre Dame football coach Knute Rockne. As a result, the Fokker F.VII gave way to all-metal airliners such as the Boeing 247, Lockheed L-10 Electra, and eventually the DC-3.

One of the most popular early successors to the Fokker F.VII was the Ford Trimotor, basically an all-metal version of the F.VII. For all their sponsorship, the Fords seem to have gotten something out of it in the end. Anthony Fokker, nicknamed “The Flying Dutchman,” lived most of the rest of his life in the U.S. and died at  49 in New York in 1939 from pneumococcal meningitis.  

If you’d like to see a version of this story with more historical photos and screenshots, you can check out my original post here. This story was told utilizing the “Local Legend” Fokker F.VII add-on to Microsoft Flight Simulator 2020, along with liveries and scenery downloaded for free from the flightsim.to community.

The post Reaching Uncharted Corners of the Globe in a Fokker F.VII appeared first on FLYING Magazine.

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